Reformat and clean up quest scripts
This commit is contained in:
@@ -23,94 +23,69 @@
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var status = -1;
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function start(mode, type, selection) {
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if(mode == -1 || (mode == 0 && status == 0)){
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if (mode == -1 || (mode == 0 && status == 0)) {
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qm.dispose();
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return;
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}
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else if(mode == 0)
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} else if (mode == 0) {
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status--;
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else
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} else {
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status++;
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}
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if(status == 0)
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{
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if (status == 0) {
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qm.sendNext("Do you remember the last song that the Spirit of Rock played? I can think of a few songs that he may be imitating, so listen carefully and tell me which song it is. #bYou only get one chance,#k so please choose wisely.");
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qm.forceStartQuest();
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}
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else if(status == 1)
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{
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} else if (status == 1) {
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qm.dispose();
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}
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}
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function end(mode, type, selection)
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{
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if(mode == -1 || (mode == 0 && status == 0)){
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qm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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function end(mode, type, selection) {
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if (mode == -1 || (mode == 0 && status == 0)) {
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qm.dispose();
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return;
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} else if (mode == 0) {
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status--;
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} else {
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status++;
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}
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if (status == 0)
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{
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if (status == 0) {
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qm.sendSimple("Here, I'll give you some samples. Please listen to them and choose one. Please listen carefully before making your choide.\r\n\
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\t#b#L1# Listen to song No. 1#l \r\n\
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\t#L2# Listen to Song No. 2#l \r\n\
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\t#L3# Listen to Song No. 3#l \r\n\
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\r\n\
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\t#e#L4# Enter the correct song.#l");
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}
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else if(status == 1)
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{
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if(selection == 1)
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{
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} else if (status == 1) {
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if (selection == 1) {
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qm.playSound("Party1/Failed");
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qm.sendOk("Awkwardly familiar...");
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status = -1;
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}
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else if(selection == 2)
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{
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qm.sendOk("Awkwardly familiar...");
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status = -1;
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} else if (selection == 2) {
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qm.playSound("Coconut/Failed");
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qm.sendOk("Was it this?");
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status = -1;
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}
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else if(selection == 3)
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{
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} else if (selection == 3) {
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qm.playSound("quest2293/Die");
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qm.sendOk("You heard that?");
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status = -1;
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} else if (selection == 4) {
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qm.sendGetNumber("Now, please tell me the answer. You only get #bone chance#k, so please choose wisely. Please enter #b1, 2, or 3#k in the window below.\r\n", 1, 1, 3);
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}
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else if(selection == 4)
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{
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qm.sendGetNumber("Now, please tell me the answer. You only get #bone chance#k, so please choose wisely. Please enter #b1, 2, or 3#k in the window below.\r\n",1,1,3);
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}
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}
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else if(status == 2)
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{
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if(selection == 1)
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{
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} else if (status == 2) {
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if (selection == 1) {
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qm.sendOk("Obviously you don't enjoy music.");
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}
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else if(selection == 2)
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{
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} else if (selection == 2) {
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qm.sendOk("I suppose you could get #b#eone#n#k more chance.");
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}
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else if(selection == 3)
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{
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} else if (selection == 3) {
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qm.sendOk("So that was the song he was playing... Well, it wasn't my song after all, but I'm glad I can know that now with certainty. Thank you so much.");
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qm.forceCompleteQuest();
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qm.gainExp(32500);
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}
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else
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{
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} else {
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qm.dispose();
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}
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}
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else if(status == 3)
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{
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} else if (status == 3) {
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qm.dispose();
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}
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}
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