Reformat and clean up quest scripts
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@@ -1,28 +1,28 @@
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var status = -1;
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function start(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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qm.sendNext("No, no, no. This isn't what I need. I need something more nutritious, master!");
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} else if (status == 1) {
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qm.sendNextPrev("#bHm... So you're not a herbivore. You might be a carnivore. You're a Dragon, after all. How does some #t4032453# sound?", 2);
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} else if (status == 2) {
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qm.sendAcceptDecline("What's a...#t4032453#? Never heard of it, but if it's yummy, I accept! Just feed me something tasty. Anything but plants!");
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} else if (status == 3) {
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if (mode == 0) {
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qm.sendNext("How can you starve me like this. I'm just a baby. This is wrong!");
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} else {
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qm.forceStartQuest();
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qm.sendNext("#b#b(Try giving #p1013000# some #t4032453#. You have to hunt a few #o1210100#s at the farm. Ten should be plenty...)");
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}
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} else if (status == 4) {
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qm.dispose();
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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qm.sendNext("No, no, no. This isn't what I need. I need something more nutritious, master!");
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} else if (status == 1) {
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qm.sendNextPrev("#bHm... So you're not a herbivore. You might be a carnivore. You're a Dragon, after all. How does some #t4032453# sound?", 2);
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} else if (status == 2) {
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qm.sendAcceptDecline("What's a...#t4032453#? Never heard of it, but if it's yummy, I accept! Just feed me something tasty. Anything but plants!");
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} else if (status == 3) {
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if (mode == 0) {
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qm.sendNext("How can you starve me like this. I'm just a baby. This is wrong!");
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} else {
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qm.forceStartQuest();
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qm.sendNext("#b#b(Try giving #p1013000# some #t4032453#. You have to hunt a few #o1210100#s at the farm. Ten should be plenty...)");
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}
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} else if (status == 4) {
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qm.dispose();
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}
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}
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