Reformat and clean up quest scripts

This commit is contained in:
P0nk
2021-09-09 23:36:54 +02:00
parent a78ca88a02
commit 3f43fe82d0
249 changed files with 4361 additions and 4247 deletions

View File

@@ -27,65 +27,66 @@ var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0) {
qm.sendOk("Ah, okay. I understand. Heroes are very busy. *Sniff...* If you ever get any free time, though...");
qm.dispose();
return;
}else{
qm.dispose();
return;
}
if (type == 1 && mode == 0) {
qm.sendOk("Ah, okay. I understand. Heroes are very busy. *Sniff...* If you ever get any free time, though...");
qm.dispose();
return;
} else {
qm.dispose();
return;
}
}
if (status == 0)
qm.sendNext("Wait, are you... No way.... Are you the hero that #p1201000# has been talking about all this time?! #p1201000#! Don't just nod... Tell me! Is this the hero you've been waiting for?! ")
else if (status == 1) {
qm.sendNextPrev(" #i4001171#");
if (status == 0) {
qm.sendNext("Wait, are you... No way.... Are you the hero that #p1201000# has been talking about all this time?! #p1201000#! Don't just nod... Tell me! Is this the hero you've been waiting for?! ")
} else if (status == 1) {
qm.sendNextPrev(" #i4001171#");
} else if (status == 2) {
qm.sendNextPrev("I'm sorry. I'm just so overcome with emotions... *Sniff sniff* My goodness, I'm starting to tear up. You must be so happy, #p1201000#.");
qm.sendNextPrev("I'm sorry. I'm just so overcome with emotions... *Sniff sniff* My goodness, I'm starting to tear up. You must be so happy, #p1201000#.");
} else if (status == 3) {
qm.sendAcceptDecline("Wait a minute... You're not carrying any weapons. From what I've heard, each of the heroes had a special weapon. Oh, you must have lost it during the battle against the Black Mage.");
qm.sendAcceptDecline("Wait a minute... You're not carrying any weapons. From what I've heard, each of the heroes had a special weapon. Oh, you must have lost it during the battle against the Black Mage.");
} else if (status == 4) {
qm.forceStartQuest();
qm.sendOk("My brother #bPuir #kis just down the street, and he's been dying to meet you! I know you're busy, but could you please stop by and say hello to Puir? Please...");
qm.forceStartQuest();
qm.sendOk("My brother #bPuir #kis just down the street, and he's been dying to meet you! I know you're busy, but could you please stop by and say hello to Puir? Please...");
} else if (status == 5) {
qm.dispose();
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0) {
qm.sendNext("*sniff sniff* Isn't this sword good enough for you, just for now? I'd be so honored...");
qm.dispose();
}else{
if (type == 1 && mode == 0) {
qm.sendNext("*sniff sniff* Isn't this sword good enough for you, just for now? I'd be so honored...");
qm.dispose();
} else {
qm.dispose();
return;
}
}
if (status == 0)
qm.sendNext("Wait, are you... No way... Are you the hero that Lilin has been talking about all this time?! Lilin! Don't just nod... Tell me! Is this the hero you've been waiting for?!");
else if (status == 1) {
qm.sendNextPrev("#i4001171#");
} else if (status == 2) {
qm.sendNextPrev("I'm sorry. I'm just so overcome with emotions... *Sniff sniff* My goodness, I'm starting to tear up. You must be so happy, Lilin.");
} else if (status == 3) {
qm.sendNextPrev("Wait a minute... You're not carrying any weapons. From what I've hear, each of the heroes had a special weapon. Oh, you must have lost it during the battle against the Black Mage.");
} else if (status == 4) {
qm.sendYesNo("This isn't good enough to replace your weapon, but #bcarry this sword with you for now#k. It's my gift to you. A hero can't be walking around empty-handed.\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v1302000# 1 #t1302000#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 35 exp");
}
}
if (status == 0) {
qm.sendNext("Wait, are you... No way... Are you the hero that Lilin has been talking about all this time?! Lilin! Don't just nod... Tell me! Is this the hero you've been waiting for?!");
} else if (status == 1) {
qm.sendNextPrev("#i4001171#");
} else if (status == 2) {
qm.sendNextPrev("I'm sorry. I'm just so overcome with emotions... *Sniff sniff* My goodness, I'm starting to tear up. You must be so happy, Lilin.");
} else if (status == 3) {
qm.sendNextPrev("Wait a minute... You're not carrying any weapons. From what I've hear, each of the heroes had a special weapon. Oh, you must have lost it during the battle against the Black Mage.");
} else if (status == 4) {
qm.sendYesNo("This isn't good enough to replace your weapon, but #bcarry this sword with you for now#k. It's my gift to you. A hero can't be walking around empty-handed.\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v1302000# 1 #t1302000#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 35 exp");
} else if (status == 5) {
if(qm.isQuestCompleted(21011))
qm.dropMessage(1,"Unknown Error");
else if(qm.canHold(1302000)){
qm.gainItem(1302000, 1);
qm.gainExp(35);
qm.forceCompleteQuest();
qm.sendNext("#b(Your skills are nowhere close to being hero-like... But a sword? Have you ever even held a sword in your lifetime? You can't remember... How do you even equip it?)", 3);
}else
qm.dropMessage(1,"Your inventory is full");
if (qm.isQuestCompleted(21011)) {
qm.dropMessage(1, "Unknown Error");
} else if (qm.canHold(1302000)) {
qm.gainItem(1302000, 1);
qm.gainExp(35);
qm.forceCompleteQuest();
qm.sendNext("#b(Your skills are nowhere close to being hero-like... But a sword? Have you ever even held a sword in your lifetime? You can't remember... How do you even equip it?)", 3);
} else {
qm.dropMessage(1, "Your inventory is full");
}
} else if (status == 6) {
qm.guideHint(16);
qm.dispose();
qm.guideHint(16);
qm.dispose();
}
}