Reformat and clean up quest scripts

This commit is contained in:
P0nk
2021-09-09 23:36:54 +02:00
parent a78ca88a02
commit 3f43fe82d0
249 changed files with 4361 additions and 4247 deletions

View File

@@ -27,59 +27,59 @@ var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 15 && mode == 0) {
qm.sendNext("*Sob* Aran has declined my request!");
qm.dispose();
return;
}else{
qm.dispose();
return;
}
}
if (status == 0) {
qm.sendAcceptDecline("*Sniff sniff* I was so scared... Please take me to Athena Pierce.");
} else if (status == 1) {
qm.gainItem(4001271, 1);
qm.forceStartQuest();
qm.warp(914000300, 0);
qm.dispose();
}
if (mode != 1) {
if (type == 15 && mode == 0) {
qm.sendNext("*Sob* Aran has declined my request!");
qm.dispose();
return;
} else {
qm.dispose();
return;
}
}
if (status == 0) {
qm.sendAcceptDecline("*Sniff sniff* I was so scared... Please take me to Athena Pierce.");
} else if (status == 1) {
qm.gainItem(4001271, 1);
qm.forceStartQuest();
qm.warp(914000300, 0);
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if (type == 1 && mode == 0) {
qm.sendNext("What about the child? Please give me the child!");
}
qm.dispose();
return;
status++;
if (mode != 1) {
if (type == 1 && mode == 0) {
qm.sendNext("What about the child? Please give me the child!");
}
if (status == 0)
qm.sendYesNo("You made it back safely! What about the child?! Did you bring the child with you?!");
else if (status == 1) {
qm.sendNext("Oh, what a relief. I'm so glad...", 9);
} else if (status == 2)
qm.sendNextPrev("Hurry and board the ship! We don't have much time!", 3);
else if (status == 3)
qm.sendNextPrev("We don't have any time to waste. The Black Mage's forces are getting closer and closer! We're doomed if we don't leave right right this moment!", 9);
else if (status == 4)
qm.sendNextPrev("Leave, now!", 3);
else if (status == 5)
qm.sendNextPrev("Aran, please! I know you want to stay and fight the Black Mage, but it's too late! Leave it to the others and come to Victoria Island with us!", 9);
else if (status == 6)
qm.sendNextPrev("No, I can't!", 3);
else if (status == 7) {
qm.sendNextPrev("Athena Pierce, why don't you leave for Victoria Island first? I promise I'll come for you later. I'll be alright. I must fight the Black Mage with the other heroes!", 3);
} else if (status == 8) {
qm.gainItem(4001271, -1);
qm.removeEquipFromSlot(-11);
qm.forceCompleteQuest();
qm.warp(914090010, 0); // Initialize Aran Tutorial Scenes
qm.dispose();
}
qm.dispose();
return;
}
if (status == 0) {
qm.sendYesNo("You made it back safely! What about the child?! Did you bring the child with you?!");
} else if (status == 1) {
qm.sendNext("Oh, what a relief. I'm so glad...", 9);
} else if (status == 2) {
qm.sendNextPrev("Hurry and board the ship! We don't have much time!", 3);
} else if (status == 3) {
qm.sendNextPrev("We don't have any time to waste. The Black Mage's forces are getting closer and closer! We're doomed if we don't leave right right this moment!", 9);
} else if (status == 4) {
qm.sendNextPrev("Leave, now!", 3);
} else if (status == 5) {
qm.sendNextPrev("Aran, please! I know you want to stay and fight the Black Mage, but it's too late! Leave it to the others and come to Victoria Island with us!", 9);
} else if (status == 6) {
qm.sendNextPrev("No, I can't!", 3);
} else if (status == 7) {
qm.sendNextPrev("Athena Pierce, why don't you leave for Victoria Island first? I promise I'll come for you later. I'll be alright. I must fight the Black Mage with the other heroes!", 3);
} else if (status == 8) {
qm.gainItem(4001271, -1);
qm.removeEquipFromSlot(-11);
qm.forceCompleteQuest();
qm.warp(914090010, 0); // Initialize Aran Tutorial Scenes
qm.dispose();
}
}