Reformat and clean up quest scripts
This commit is contained in:
@@ -4,51 +4,54 @@ var status = -1;
|
||||
var vecItem;
|
||||
|
||||
function end(mode, type, selection) {
|
||||
if(mode == 0) {
|
||||
qm.dispose();
|
||||
return;
|
||||
}
|
||||
status++;
|
||||
if (mode == 0) {
|
||||
qm.dispose();
|
||||
return;
|
||||
}
|
||||
status++;
|
||||
|
||||
if(status == 0) {
|
||||
qm.sendNext("THIS is the deed to the land that my son lost! And you even brought all the necessary materials to build the house! Thank you so much ... my relatives can all move in and live in #m102000000#! As a sign of appreciation ...");
|
||||
}
|
||||
|
||||
else if(status == 1) {
|
||||
const InventoryType = Java.type('client.inventory.InventoryType');
|
||||
if(qm.getPlayer().getInventory(InventoryType.USE).getNumFreeSlot() < 1) {
|
||||
qm.getPlayer().dropMessage(1, "USE inventory full.");
|
||||
qm.dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var talkStr = "Okay, now choose the scroll of your liking ... The odds of winning are 10% each. \r\n\r\n#rSELECT A ITEM\r\n#b";
|
||||
stance = qm.getPlayer().getJobStyle();
|
||||
|
||||
const Job = Java.type('client.Job');
|
||||
if(stance == Job.WARRIOR || stance == Job.BEGINNER) vecItem = new Array(2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302);
|
||||
else if(stance == Job.MAGICIAN) vecItem = new Array(2043702, 2043802);
|
||||
else if(stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) vecItem = new Array(2044502, 2044602);
|
||||
else if(stance == Job.THIEF) vecItem = new Array(2043302, 2044702);
|
||||
else vecItem = new Array(2044802, 2044902);
|
||||
|
||||
for (var i = 0; i < vecItem.length; i++)
|
||||
talkStr += "\r\n#L" + i + "# #i" + vecItem[i] + "# #t" + vecItem[i] + "#";
|
||||
qm.sendSimple(talkStr);
|
||||
}
|
||||
|
||||
else if(status == 2) {
|
||||
item = vecItem[selection];
|
||||
qm.gainItem(item, 1);
|
||||
qm.gainItem(4000022, -100);
|
||||
qm.gainItem(4003000, -30);
|
||||
qm.gainItem(4003001, -30);
|
||||
qm.gainItem(4001004, -1);
|
||||
qm.gainExp(20000);
|
||||
qm.gainMeso(15000);
|
||||
qm.gainFame(2);
|
||||
qm.completeQuest();
|
||||
|
||||
if (status == 0) {
|
||||
qm.sendNext("THIS is the deed to the land that my son lost! And you even brought all the necessary materials to build the house! Thank you so much ... my relatives can all move in and live in #m102000000#! As a sign of appreciation ...");
|
||||
} else if (status == 1) {
|
||||
const InventoryType = Java.type('client.inventory.InventoryType');
|
||||
if (qm.getPlayer().getInventory(InventoryType.USE).getNumFreeSlot() < 1) {
|
||||
qm.getPlayer().dropMessage(1, "USE inventory full.");
|
||||
qm.dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var talkStr = "Okay, now choose the scroll of your liking ... The odds of winning are 10% each. \r\n\r\n#rSELECT A ITEM\r\n#b";
|
||||
stance = qm.getPlayer().getJobStyle();
|
||||
|
||||
const Job = Java.type('client.Job');
|
||||
if (stance == Job.WARRIOR || stance == Job.BEGINNER) {
|
||||
vecItem = [2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302];
|
||||
} else if (stance == Job.MAGICIAN) {
|
||||
vecItem = [2043702, 2043802];
|
||||
} else if (stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) {
|
||||
vecItem = [2044502, 2044602];
|
||||
} else if (stance == Job.THIEF) {
|
||||
vecItem = [2043302, 2044702];
|
||||
} else {
|
||||
vecItem = [2044802, 2044902];
|
||||
}
|
||||
|
||||
for (var i = 0; i < vecItem.length; i++) {
|
||||
talkStr += "\r\n#L" + i + "# #i" + vecItem[i] + "# #t" + vecItem[i] + "#";
|
||||
}
|
||||
qm.sendSimple(talkStr);
|
||||
} else if (status == 2) {
|
||||
item = vecItem[selection];
|
||||
qm.gainItem(item, 1);
|
||||
qm.gainItem(4000022, -100);
|
||||
qm.gainItem(4003000, -30);
|
||||
qm.gainItem(4003001, -30);
|
||||
qm.gainItem(4001004, -1);
|
||||
qm.gainExp(20000);
|
||||
qm.gainMeso(15000);
|
||||
qm.gainFame(2);
|
||||
qm.completeQuest();
|
||||
|
||||
qm.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user