Exp gain & Chaos scroll fix + Diet's MK Overhaul
Fixed issues with negative experience being distributed to characters when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving oddly. Refactored debuff expirations to manage one list with registered debuffs and expire times, thus lifting some load from the TimerManager. Added concurrency protection on how World deals with parties. Thanks to the DietStory dev team, fixed some issues with the MK maps.
This commit is contained in:
@@ -46,7 +46,7 @@ function action(mode, type, selection) {
|
||||
|
||||
var itemSet = new Array(2049100, 7777777);
|
||||
var matSet = new Array(new Array(4031203,4001356,4000136,4000082,4001126,4080100,4000021,4003005));
|
||||
var matQtySet = new Array(new Array(10,6,4,8,8,1,20,12));
|
||||
var matQtySet = new Array(new Array(100,60,40,80,80,8,200,120));
|
||||
var costSet = new Array(1200000, 7777777);
|
||||
item = itemSet[selectedItem];
|
||||
mats = matSet[selectedItem];
|
||||
|
||||
Reference in New Issue
Block a user