Remove "spikes avoid banish" feature
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@@ -395,7 +395,6 @@ server:
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USE_EQUIPMNT_LVLUP_SLOTS: false #Equips can upgrade slots at level up.
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USE_EQUIPMNT_LVLUP_SLOTS: false #Equips can upgrade slots at level up.
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USE_EQUIPMNT_LVLUP_POWER: false #Enable more powerful stat upgrades at equip level up.
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USE_EQUIPMNT_LVLUP_POWER: false #Enable more powerful stat upgrades at equip level up.
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USE_EQUIPMNT_LVLUP_CASH: false #Enable equip leveling up on cash equipments as well.
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USE_EQUIPMNT_LVLUP_CASH: false #Enable equip leveling up on cash equipments as well.
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USE_SPIKES_AVOID_BANISH: false #Shoes equipped with spikes prevents mobs from banishing wearer.
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MAX_EQUIPMNT_LVLUP_STAT_UP: 10000 #Max stat upgrade an equipment can have on a levelup.
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MAX_EQUIPMNT_LVLUP_STAT_UP: 10000 #Max stat upgrade an equipment can have on a levelup.
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MAX_EQUIPMNT_STAT: 32767 #Max stat on an equipment by leveling up.
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MAX_EQUIPMNT_STAT: 32767 #Max stat on an equipment by leveling up.
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USE_EQUIPMNT_LVLUP: 1 #All equips lvlup at max level of N, set 1 to disable.
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USE_EQUIPMNT_LVLUP: 1 #All equips lvlup at max level of N, set 1 to disable.
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@@ -1377,14 +1377,6 @@ public class Character extends AbstractCharacterObject {
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}
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}
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public void changeMapBanish(int mapid, String portal, String msg) {
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public void changeMapBanish(int mapid, String portal, String msg) {
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if (YamlConfig.config.server.USE_SPIKES_AVOID_BANISH) {
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for (Item it : this.getInventory(InventoryType.EQUIPPED).list()) {
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if ((it.getFlag() & ItemConstants.SPIKES) == ItemConstants.SPIKES) {
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return;
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}
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}
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}
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int banMap = this.getMapId();
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int banMap = this.getMapId();
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int banSp = this.getMap().findClosestPlayerSpawnpoint(this.getPosition()).getId();
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int banSp = this.getMap().findClosestPlayerSpawnpoint(this.getPosition()).getId();
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long banTime = System.currentTimeMillis();
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long banTime = System.currentTimeMillis();
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@@ -243,7 +243,6 @@ public class ServerConfig {
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public boolean USE_EQUIPMNT_LVLUP_SLOTS;
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public boolean USE_EQUIPMNT_LVLUP_SLOTS;
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public boolean USE_EQUIPMNT_LVLUP_POWER;
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public boolean USE_EQUIPMNT_LVLUP_POWER;
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public boolean USE_EQUIPMNT_LVLUP_CASH;
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public boolean USE_EQUIPMNT_LVLUP_CASH;
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public boolean USE_SPIKES_AVOID_BANISH;
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public int MAX_EQUIPMNT_LVLUP_STAT_UP;
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public int MAX_EQUIPMNT_LVLUP_STAT_UP;
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public int MAX_EQUIPMNT_STAT;
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public int MAX_EQUIPMNT_STAT;
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public int USE_EQUIPMNT_LVLUP;
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public int USE_EQUIPMNT_LVLUP;
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