Add attack delay to AttackInfo
Meant to be used in item drop packet for timing handled by the client rather than scheduling item drop packets on the server.
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@@ -83,17 +83,23 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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}
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if (attack.skill == Buccaneer.ENERGY_ORB || attack.skill == ThunderBreaker.SPARK || attack.skill == Shadower.TAUNT || attack.skill == NightLord.TAUNT) {
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel,
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attack.stance, attack.numAttackedAndDamage, 0, attack.targets, attack.speed,
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attack.direction, attack.display), false);
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applyAttack(attack, chr, 1);
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} else if (attack.skill == ThunderBreaker.SHARK_WAVE && chr.getSkillLevel(ThunderBreaker.SHARK_WAVE) > 0) {
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel,
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attack.stance, attack.numAttackedAndDamage, 0, attack.targets, attack.speed,
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attack.direction, attack.display), false);
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applyAttack(attack, chr, 1);
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for (int i = 0; i < attack.numAttacked; i++) {
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chr.handleEnergyChargeGain();
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}
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} else if (attack.skill == Aran.COMBO_SMASH || attack.skill == Aran.COMBO_FENRIR || attack.skill == Aran.COMBO_TEMPEST) {
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, 0, attack.allDamage, attack.speed, attack.direction, attack.display), false);
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chr.getMap().broadcastMessage(chr, PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel,
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attack.stance, attack.numAttackedAndDamage, 0, attack.targets, attack.speed,
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attack.direction, attack.display), false);
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if (attack.skill == Aran.COMBO_SMASH && chr.getCombo() >= 30) {
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chr.setCombo((short) 0);
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applyAttack(attack, chr, 1);
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@@ -213,10 +219,14 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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case 3221001: // Pierce
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case 5221004: // Rapid Fire
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case 13111002: // KoC Hurricane
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packet = PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
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packet = PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.rangedirection,
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attack.numAttackedAndDamage, visProjectile, attack.targets, attack.speed,
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attack.direction, attack.display);
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break;
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default:
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packet = PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, visProjectile, attack.allDamage, attack.speed, attack.direction, attack.display);
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packet = PacketCreator.rangedAttack(chr, attack.skill, attack.skilllevel, attack.stance,
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attack.numAttackedAndDamage, visProjectile, attack.targets, attack.speed,
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attack.direction, attack.display);
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break;
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}
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chr.getMap().broadcastMessage(chr, packet, false, true);
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