Stop logging with System.out.println, start using slf4j

This commit is contained in:
P0nk
2022-02-10 21:31:33 +01:00
parent c879e36a9c
commit 2bbfd46105
37 changed files with 227 additions and 160 deletions

View File

@@ -31,6 +31,8 @@ import constants.id.NpcId;
import net.server.Server;
import net.server.channel.Channel;
import net.server.world.World;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import server.life.positioner.PlayerNPCPodium;
import server.life.positioner.PlayerNPCPositioner;
import server.maps.AbstractMapObject;
@@ -52,6 +54,7 @@ import java.util.concurrent.atomic.AtomicInteger;
* @author Ronan
*/
public class PlayerNPC extends AbstractMapObject {
private static final Logger log = LoggerFactory.getLogger(PlayerNPC.class);
private static final Map<Byte, List<Integer>> availablePlayerNpcScriptIds = new HashMap<>();
private static final AtomicInteger runningOverallRank = new AtomicInteger();
private static final List<AtomicInteger> runningWorldRank = new ArrayList<>();
@@ -400,7 +403,7 @@ public class PlayerNPC extends AbstractMapObject {
}
if (YamlConfig.config.server.USE_DEBUG) {
System.out.println("GOT SID " + scriptId + " POS " + pos);
log.debug("GOT SID {}, POS {}", scriptId, pos);
}
int worldId = chr.getWorld();