Code Coupons + Worldmap update + Mini-games + Player Interaction wrap

Fixed several cases on the Cash Shop that would freeze some player actions when triggered, requiring exit Cash Shop to unstuck.
Implemented Code Coupons, supporting several items bundled on the same code, and also devised a way to automate code generation.
Added a current status on-demand option on the Buyback command. Info such as "current fee" or "time remaining" are available now.
Reviewed several cases where non-owned items would get stacked with owner-tagged items.
Added Door support for Happyville, Crimsonwood Keep.
Added worldmap tooltip support for some maps in Masteria's C. Keep and H. House.
Added Masteria region to the world map.
C. Keep interiors no longer relocates players to entrance after actions such as logout.
Overhauled minigame mechanics: from player boxes tooltip and in-match improvements to deploy different minigame types, accordingly with item description or player choice.
Fixed Amoria outskirts not relocating players to city after getting KO'ed.
Fixed issues with pets, rings and cash items being assigned the same cash unique ids leading to some quirks on the cash shop inventory.
Fixed an issue with the recently added HP/MP ratio update, arbitrarily taking off 1 point in certain cases.
Answer positions on the explorer's 3rd job quiz are now randomed.
Fixed several issues that showed up when the bcrypt system is disabled.
DOT from maps such as El Nath and Aqua Road now procs at a 5sec interval, GMS-like.
Improved performance of Whodrops and Search commands.
Concurrently protected player interaction handlers, thus mitigating several exploits on these lines.
Adjusted several expedition timers, such as Horntail, now having a more sane deadline.
Concurrently protected chair modules.
Fixed "seduce" debuff not working on chairs.
This commit is contained in:
ronancpl
2018-10-09 22:39:36 -03:00
parent 3a8377c283
commit 2b44b4baa2
213 changed files with 16547 additions and 11031 deletions

View File

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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package dropspider;
import client.inventory.MapleInventoryType;
import constants.ItemConstants;
/**
*
* @author Simon
*/
public class DropEntry {
private int version;
private int item_id;
private int monster_id;
private int chance;
private int mindrop;
private int maxdrop;
public DropEntry(int item_id, int monster_id, int version) {
this.item_id = item_id;
this.monster_id = monster_id;
mindrop = 1;
maxdrop = 1;
chance = calculateChance(item_id);
this.version = version;
}
private int calculateChance(int item_id) {
MapleInventoryType mit = ItemConstants.getInventoryType(item_id);
boolean boss = DataTool.isBoss(monster_id);
int number = (item_id / 1000) % 1000;
switch (mit) {
case EQUIP:
if (boss) {
return 40000;
}
return 700;
case USE:
if (boss) {
mindrop = 1;
maxdrop = 4;
}
switch (number) {
case 0: // normal potions
mindrop = 1;
if (version > 98) {
maxdrop = 5;
}
return 40000;
case 1: // watermelons, pills, speed potions, etc
case 2: // same thing
return 10000;
case 3: // advanced potions from crafting (should not drop)
case 4: // same thing
case 11: // poison mushroom
case 28: // cool items
case 30: // return scrolls
case 46: // gallant scrolls
return 0;
case 10: // strange potions like apples, eggs
case 12: // drakes blood, sap of ancient tree (rare use)
case 20: // salad, fried chicken, dews
case 22: // air bubbles and stuff. ALSO nependeath honey but oh well
case 50: // antidotes and stuff
return 3000;
case 290: // mastery books
if(boss)
return 40000;
else
return 1000;
case 40: // Scrolls
case 41: // Scrolls
case 43: // Scrolls
case 44: // Scrolls
case 48: // pet scrolls
if(boss)
return 10000;
else
return 750;
case 100: // summon bags
case 101: // summon bags
case 102: // summon bags
case 109: // summon bags
case 120: // pet food
case 211: // cliffs special potion
case 240: // rings
case 270: // pheromone, additional weird stuff
case 310: // teleport rock
case 320: // weird drops
case 390: // weird
case 430: // Scripted items
case 440: // jukebox
case 460: // magnifying glass
case 470: // golden hammer
case 490: // crystanol
case 500: // sp reset
return 0;
case 47: // tablets from dragon rider
return 220000;
case 49: // clean slats, potential scroll, ees
case 70: // throwing stars
case 210: // rare monster piece drops
case 330: // bullets
if(boss)
return 2500;
else
return 400;
case 60: // bow arrows
case 61: // crossbow arrows
mindrop = 10;
maxdrop = 50;
return 10000;
case 213: // boss transfrom
return 100000;
case 280: // skill books
if(boss)
return 20000;
else
return 1000;
case 381: // monster book things
case 382:
case 383:
case 384:
case 385:
case 386:
case 387:
case 388:
return 20000;
case 510: // recipes
case 511:
case 512:
return 10000;
default:
return 0;
}
case ETC:
switch (number) {
case 0: // monster pieces
return 200000;
case 4: // crystal ores
case 130: // simulators
case 131: // manuals
return 3000;
case 30: // game pieces
return 10000;
case 32: // misc items
return 10000;
default:
return 7000;
}
default:
return 7000;
}
}
public String getQuerySegment() {
StringBuilder sb = new StringBuilder();
sb.append("(");
sb.append(monster_id);
sb.append(", ");
sb.append(item_id);
sb.append(", ");
sb.append(mindrop);//min
sb.append(", ");
sb.append(maxdrop);//max
sb.append(", ");
sb.append(0);//quest
sb.append(", ");
sb.append(chance);
sb.append(")");
return sb.toString();
}
}