ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -41,9 +41,11 @@ import java.util.ArrayList;
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* Set whether you are first installing the handbook on the SQL Server (TRUE) or just fetching whatever is on your "fetch.txt"
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* file (FALSE) on the INSTALL_SQLTABLE property and build the project. With all done, run the Java executable.
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*
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* Expected installing time: 30 minutes
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*
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*/
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public class MapleIdRetriever {
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private final static boolean INSTALL_SQLTABLE = true;
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private final static boolean INSTALL_SQLTABLE = false;
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static String host = "jdbc:mysql://localhost:3306/maplesolaxia";
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static String driver = "com.mysql.jdbc.Driver";
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@@ -83,7 +85,12 @@ public class MapleIdRetriever {
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if(tokens.length > 1) {
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PreparedStatement ps = con.prepareStatement("INSERT INTO `handbook` (`id`, `name`) VALUES (?, ?)");
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ps.setInt(1, Integer.parseInt(tokens[0]));
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try {
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ps.setInt(1, Integer.parseInt(tokens[0]));
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} catch (NumberFormatException npe) { // odd...
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String num = tokens[0].substring(1);
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ps.setInt(1, Integer.parseInt(num));
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}
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ps.setString(2, tokens[1]);
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ps.execute();
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}
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