ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -29,12 +29,13 @@ import java.util.List;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import scripting.reactor.ReactorScriptManager;
import server.TimerManager;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.locks.MonitoredEnums;
/**
*
@@ -53,7 +54,7 @@ public class MapleReactor extends AbstractMapleMapObject {
private boolean shouldCollect;
private boolean attackHit;
private ScheduledFuture<?> timeoutTask = null;
private Lock reactorLock = new ReentrantLock(true);
private Lock reactorLock = new MonitoredReentrantLock(MonitoredEnums.REACTOR, true);
public MapleReactor(MapleReactorStats stats, int rid) {
this.evstate = (byte)0;