ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -25,8 +25,9 @@ import java.util.List;
import java.util.ArrayList;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
/**
*
@@ -35,7 +36,7 @@ import tools.MaplePacketCreator;
public class MapleMiniDungeon {
List<MapleCharacter> players = new ArrayList<>();
ScheduledFuture<?> timeoutTask = null;
Lock lock = new ReentrantLock(true);
Lock lock = new MonitoredReentrantLock(MonitoredEnums.MINIDUNGEON, true);
int baseMap;
long expireTime;