ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+4 -2
View File
@@ -24,8 +24,10 @@ import client.MapleCharacter;
import client.MapleClient;
import client.inventory.Item;
import java.awt.Point;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredReentrantLock;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
public class MapleMapItem extends AbstractMapleMapObject {
@@ -35,7 +37,7 @@ public class MapleMapItem extends AbstractMapleMapObject {
protected byte type;
protected boolean pickedUp = false, playerDrop;
protected long dropTime;
private ReentrantLock itemLock = new ReentrantLock();
private Lock itemLock = new MonitoredReentrantLock(MonitoredEnums.MAP_ITEM);
public MapleMapItem(Item item, Point position, MapleMapObject dropper, MapleCharacter owner, byte type, boolean playerDrop) {
setPosition(position);