ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -33,6 +33,7 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Collection;
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import tools.locks.MonitoredReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
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@@ -46,6 +47,7 @@ import server.life.MapleMonster;
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import scripting.event.EventInstanceManager;
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import tools.DatabaseConnection;
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import tools.StringUtil;
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import tools.locks.MonitoredEnums;
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public class MapleMapFactory {
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@@ -64,7 +66,7 @@ public class MapleMapFactory {
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this.channel = channel;
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this.event = eim;
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ReentrantReadWriteLock rrwl = new ReentrantReadWriteLock();
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ReentrantReadWriteLock rrwl = new MonitoredReentrantReadWriteLock(MonitoredEnums.MAP_FACTORY);
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this.mapsRLock = rrwl.readLock();
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this.mapsWLock = rrwl.writeLock();
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}
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