ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -27,7 +27,8 @@ import scripting.portal.PortalScriptManager;
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import server.MaplePortal;
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import tools.MaplePacketCreator;
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import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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import tools.locks.MonitoredEnums;
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import tools.locks.MonitoredReentrantLock;
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public class MapleGenericPortal implements MaplePortal {
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@@ -117,7 +118,7 @@ public class MapleGenericPortal implements MaplePortal {
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if(scriptName != null) {
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if(scriptLock == null) {
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scriptLock = new ReentrantLock(false);
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scriptLock = new MonitoredReentrantLock(MonitoredEnums.PORTAL, false);
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}
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} else {
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scriptLock = null;
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