ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -51,7 +51,8 @@ import java.util.LinkedHashSet;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredReentrantLock;
import net.server.world.MapleParty;
import net.server.world.MaplePartyCharacter;
import server.TimerManager;
@@ -62,6 +63,7 @@ import server.maps.MapleMapObjectType;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.Randomizer;
import tools.locks.MonitoredEnums;
public class MapleMonster extends AbstractLoadedMapleLife {
private ChangeableStats ostats = null; //unused, v83 WZs offers no support for changeable stats.
@@ -84,9 +86,9 @@ public class MapleMonster extends AbstractLoadedMapleLife {
private int team;
private final HashMap<Integer, AtomicInteger> takenDamage = new HashMap<>();
private ReentrantLock externalLock = new ReentrantLock();
private ReentrantLock monsterLock = new ReentrantLock(true);
private ReentrantLock statiLock = new ReentrantLock();
private Lock externalLock = new MonitoredReentrantLock(MonitoredEnums.MOB_EXT);
private Lock monsterLock = new MonitoredReentrantLock(MonitoredEnums.MOB, true);
private Lock statiLock = new MonitoredReentrantLock(MonitoredEnums.MOB_STATI);
public MapleMonster(int id, MapleMonsterStats stats) {
super(id);