ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -34,10 +34,11 @@ import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.locks.MonitoredEnums;
/**
*
@@ -50,7 +51,7 @@ public class MapleStorage {
private byte slots;
private Map<MapleInventoryType, List<Item>> typeItems = new HashMap<>();
private List<Item> items;
private Lock lock = new ReentrantLock(true);
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.STORAGE, true);
private MapleStorage(int id, byte slots, int meso) {
this.id = id;