ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -34,10 +34,11 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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import tools.locks.MonitoredReentrantLock;
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import tools.DatabaseConnection;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.locks.MonitoredEnums;
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/**
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*
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@@ -50,7 +51,7 @@ public class MapleStorage {
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private byte slots;
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private Map<MapleInventoryType, List<Item>> typeItems = new HashMap<>();
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private List<Item> items;
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private Lock lock = new ReentrantLock(true);
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private Lock lock = new MonitoredReentrantLock(MonitoredEnums.STORAGE, true);
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private MapleStorage(int id, byte slots, int meso) {
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this.id = id;
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