ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -32,13 +32,14 @@ import java.util.LinkedHashMap;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.Lock;
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import java.util.concurrent.locks.ReentrantLock;
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import tools.locks.MonitoredReentrantLock;
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import net.SendOpcode;
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import server.maps.AbstractMapleMapObject;
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import server.maps.MapleMapObjectType;
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import tools.MaplePacketCreator;
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import tools.Pair;
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import tools.data.output.MaplePacketLittleEndianWriter;
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import tools.locks.MonitoredEnums;
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/**
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*
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@@ -55,7 +56,7 @@ public class MaplePlayerShop extends AbstractMapleMapObject {
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private List<String> bannedList = new ArrayList<>();
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private List<Pair<MapleCharacter, String>> chatLog = new LinkedList<>();
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private Map<Integer, Byte> chatSlot = new LinkedHashMap<>();
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private Lock visitorLock = new ReentrantLock(true);
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private Lock visitorLock = new MonitoredReentrantLock(MonitoredEnums.VISITOR_PSHOP, true);
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public MaplePlayerShop(MapleCharacter owner, String description) {
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this.setPosition(owner.getPosition());
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