ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -32,13 +32,14 @@ import java.util.LinkedHashMap;
import java.util.Map;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import net.SendOpcode;
import server.maps.AbstractMapleMapObject;
import server.maps.MapleMapObjectType;
import tools.MaplePacketCreator;
import tools.Pair;
import tools.data.output.MaplePacketLittleEndianWriter;
import tools.locks.MonitoredEnums;
/**
*
@@ -55,7 +56,7 @@ public class MaplePlayerShop extends AbstractMapleMapObject {
private List<String> bannedList = new ArrayList<>();
private List<Pair<MapleCharacter, String>> chatLog = new LinkedList<>();
private Map<Integer, Byte> chatSlot = new LinkedHashMap<>();
private Lock visitorLock = new ReentrantLock(true);
private Lock visitorLock = new MonitoredReentrantLock(MonitoredEnums.VISITOR_PSHOP, true);
public MaplePlayerShop(MapleCharacter owner, String description) {
this.setPosition(owner.getPosition());