ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -31,7 +31,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import provider.MapleData;
import provider.MapleDataProvider;
@@ -46,6 +46,7 @@ import client.inventory.MapleInventoryType;
import client.inventory.MaplePet;
import constants.ItemConstants;
import java.util.Collections;
import tools.locks.MonitoredEnums;
/*
* @author Flav
@@ -241,7 +242,7 @@ public class CashShop {
private List<Item> inventory = new ArrayList<>();
private List<Integer> wishList = new ArrayList<>();
private int notes = 0;
private Lock lock = new ReentrantLock();
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.CASHSHOP);
public CashShop(int accountId, int characterId, int jobType) throws SQLException {
this.accountId = accountId;