ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -30,8 +30,9 @@ import java.util.HashMap;
import java.util.Map.Entry;
import java.util.Map;
import java.util.Comparator;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredEnums;
public class MapleParty {
private int id;
@@ -43,7 +44,7 @@ public class MapleParty {
private Map<Integer, Integer> histMembers = new HashMap<>();
private int nextEntry = 0;
private Lock lock = new ReentrantLock(true);
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.PARTY, true);
public MapleParty(int id, MaplePartyCharacter chrfor) {
this.leaderId = chrfor.getId();