ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -2
View File
@@ -36,12 +36,13 @@ import java.util.Map;
import java.util.Set;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import net.server.Server;
import net.server.channel.Channel;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
public class MapleGuild {
public final static int CREATE_GUILD_COST = 1500000;
@@ -52,7 +53,7 @@ public class MapleGuild {
}
private final List<MapleGuildCharacter> members;
private final Lock membersLock = new ReentrantLock(true);
private final Lock membersLock = new MonitoredReentrantLock(MonitoredEnums.GUILD, true);
private String rankTitles[] = new String[5]; // 1 = master, 2 = jr, 5 = lowest member
private String name, notice;