ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -51,6 +51,7 @@ import server.life.MobAttackInfoFactory;
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import server.life.MobSkill;
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import server.life.MobSkillFactory;
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import server.maps.MapleMap;
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import server.maps.MapleMapObject;
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import tools.FilePrinter;
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import tools.MaplePacketCreator;
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import tools.Randomizer;
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@@ -78,9 +79,17 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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oid = slea.readInt();
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try {
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attacker = (MapleMonster) map.getMapObject(oid);
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List<loseItem> loseItems;
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MapleMapObject mmo = map.getMapObject(oid);
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if(mmo instanceof MapleMonster) {
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attacker = (MapleMonster) mmo;
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if(attacker.getId() != monsteridfrom) {
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attacker = null;
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}
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}
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if (attacker != null) {
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List<loseItem> loseItems;
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if (attacker.isBuffed(MonsterStatus.NEUTRALISE)) {
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return;
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}
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@@ -119,10 +128,8 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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} catch(ClassCastException e) {
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//this happens due to mob on last map damaging player just before changing maps
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if(ServerConstants.USE_DEBUG) {
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e.printStackTrace();
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FilePrinter.printError(FilePrinter.EXCEPTION_CAUGHT, "Attacker is not a mob-type, rather is a " + map.getMapObject(oid).getClass().getName() + " entity.");
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}
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e.printStackTrace();
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FilePrinter.printError(FilePrinter.EXCEPTION_CAUGHT, "Attacker is not a mob-type, rather is a " + map.getMapObject(oid).getClass().getName() + " entity.");
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return;
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}
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