ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -33,7 +33,8 @@ import java.util.Map.Entry;
import java.util.Set;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import tools.locks.MonitoredReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
@@ -67,6 +68,7 @@ import tools.MaplePacketCreator;
import client.MapleCharacter;
import constants.ServerConstants;
import server.maps.MapleMiniDungeonInfo;
import tools.locks.MonitoredEnums;
public final class Channel {
@@ -90,11 +92,11 @@ public final class Channel {
private Map<Integer, Integer> dojoParty = new HashMap<>();
private Map<Integer, MapleMiniDungeon> dungeons = new HashMap<>();
private ReentrantReadWriteLock merchantLock = new ReentrantReadWriteLock(true);
private ReentrantReadWriteLock merchantLock = new MonitoredReentrantReadWriteLock(MonitoredEnums.MERCHANT, true);
private ReadLock merchRlock = merchantLock.readLock();
private WriteLock merchWlock = merchantLock.writeLock();
private Lock lock = new ReentrantLock(true);
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.CHANNEL, true);
public Channel(final int world, final int channel) {
this.world = world;