ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions
+3 -1
View File
@@ -26,12 +26,14 @@ import java.util.Collection;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Map;
import tools.locks.MonitoredReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.ReadLock;
import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
import tools.locks.MonitoredEnums;
public class PlayerStorage {
private final ReentrantReadWriteLock locks = new ReentrantReadWriteLock(true);
private final ReentrantReadWriteLock locks = new MonitoredReentrantReadWriteLock(MonitoredEnums.PLAYER_STORAGE, true);
private final ReadLock rlock = locks.readLock();
private final WriteLock wlock = locks.writeLock();
private final Map<Integer, MapleCharacter> storage = new LinkedHashMap<>();