ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -25,7 +25,8 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredEnums;
import tools.locks.MonitoredReentrantLock;
/**
*
@@ -33,7 +34,7 @@ import java.util.concurrent.locks.ReentrantLock;
*/
public class PlayerBuffStorage {
private int id = (int) (Math.random() * 100);
private final Lock lock = new ReentrantLock(true);
private final Lock lock = new MonitoredReentrantLock(MonitoredEnums.BUFF_STORAGE, true);
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {