ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -43,13 +43,14 @@ import client.MapleClient;
import constants.ServerConstants;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import java.util.concurrent.ScheduledFuture;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import server.TimerManager;
import tools.locks.MonitoredEnums;
public class MapleServerHandler extends IoHandlerAdapter {
@@ -58,8 +59,8 @@ public class MapleServerHandler extends IoHandlerAdapter {
private static final SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm");
private static AtomicLong sessionId = new AtomicLong(7777);
private Lock idleLock = new ReentrantLock(true);
private Lock tempLock = new ReentrantLock(true);
private Lock idleLock = new MonitoredReentrantLock(MonitoredEnums.SHANDLER_IDLE, true);
private Lock tempLock = new MonitoredReentrantLock(MonitoredEnums.SHANDLER_TEMP, true);
private Map<MapleClient, Long> idleSessions = new HashMap<>(100);
private Map<MapleClient, Long> tempIdleSessions = new HashMap<>();
private ScheduledFuture<?> idleManager = null;