ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -27,9 +27,11 @@ import java.sql.SQLException;
import java.sql.Statement;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.locks.ReentrantLock;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredReentrantLock;
import tools.DatabaseConnection;
import tools.Pair;
import tools.locks.MonitoredEnums;
/**
*
@@ -45,7 +47,7 @@ public enum ItemFactory {
MERCHANT(6, false);
private final int value;
private final boolean account;
private static final ReentrantLock lock = new ReentrantLock(true);
private static final Lock lock = new MonitoredReentrantLock(MonitoredEnums.ITEM, true);
private ItemFactory(int value, boolean account) {
this.value = value;