ThreadTracker + Attempt on NPC Disappearing fix

Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue).
Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
This commit is contained in:
ronancpl
2017-11-16 12:22:32 -02:00
parent aecc3e300a
commit 2b38b62683
50 changed files with 1099 additions and 123 deletions

View File

@@ -31,16 +31,17 @@ import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import tools.locks.MonitoredReentrantLock;
import tools.DatabaseConnection;
import tools.MaplePacketCreator;
import tools.locks.MonitoredEnums;
public final class MonsterBook {
private int specialCard = 0;
private int normalCard = 0;
private int bookLevel = 1;
private Map<Integer, Integer> cards = new LinkedHashMap<>();
private Lock lock = new ReentrantLock();
private Lock lock = new MonitoredReentrantLock(MonitoredEnums.BOOK);
private Set<Entry<Integer, Integer>> getCardSet() {
lock.lock();