ThreadTracker + Attempt on NPC Disappearing fix
Engineered the ThreadTracker: server-embedded deadlock auditing tool, which will print error messages in case of found deadlocks (also showing all in-use locks on the time of the issue). Changed the player's id on DB now starting from 20mil, thus preventing players from overwriting NPC/mobs with same oid in-game. Requires proper testing to see if the issue has been cleared.
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@@ -22,7 +22,7 @@ function start(mode, type, selection) {
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}
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}
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if (status == 0)
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qm.sendYesNo("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
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qm.sendAcceptDecline("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
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if (status == 1)
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qm.sendNext("You'll run into the barrier at the Mushroom Forest by heading east of where you are standing right now. Please be careful. I hear that the area is infested with crazy, fear-inducing monsters.");
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if(status == 2){
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