Merge branch 'master' of https://github.com/ronancpl/HeavenMS into credits_update
This commit is contained in:
@@ -43,6 +43,7 @@ function writeFeatureTab_PQs() {
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addFeature("RnJPQ/HorntailPQ/TreasurePQ/ElnathPQ/HolidayPQ.");
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addFeature("CWKPQ as Expedition-based instance.");
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addFeature("Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.");
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addFeature("Expeditions with entry-limit system available.");
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addFeature("GuildPQ & queue with multi-lobby system available.");
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addFeature("Brand-new PQs: BossRushPQ, CafePQ.");
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addFeature("Mu Lung Dojo.");
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@@ -57,10 +58,11 @@ function writeFeatureTab_Skills() {
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addFeature("Reviewed many skills, such as Steal and M. Door.");
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addFeature("Heal GMS-like: fixed HP gain & Heal skill packet.");
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addFeature("Improved battleship: HP visible and map-persistent.");
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addFeature("Maker skill features properly developed.");
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addFeature("Maker skill features developed - pckts thanks Arnah.");
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addFeature("Chair Mastery - map chair boosts HP/MP rec.");
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addFeature("Mu Lung Dojo skills functional.");
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addFeature("Monster Magnet skill no longer crashes players.");
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addFeature("HP/MP consumption from skills triggers pet autopot.");
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}
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function writeFeatureTab_Quests() {
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@@ -74,6 +76,8 @@ function writeFeatureTab_Quests() {
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addFeature("Rewarding system now looks up for item stacking.");
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addFeature("3rd job quiz with all 40-question pool available.");
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addFeature("Item raising functional.");
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addFeature("Cleared issue with player movement during NPC talk.");
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addFeature("Reviewed usage of quest progress data as requisite.");
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}
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function writeFeatureTab_PlayerSocialNetwork() {
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@@ -185,6 +189,7 @@ function writeFeatureTab_Playerpotentials() {
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addFeature("Optional cash shop inventory separated by classes.");
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addFeature("Players manage 'same-typed' invites exclusively.");
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addFeature("Player buffs with conditional active effects.");
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addFeature("Rock-paper-scissors minigame - thanks Arnah!");
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}
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function writeFeatureTab_Serverpotentials() {
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@@ -248,6 +253,7 @@ function writeFeatureTab_CustomNPCs() {
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addFeature("Dalair: automatized equipment-merger.");
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addFeature("Donation Box: automatized item-buyer.");
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addFeature("Coco & Ace of Hearts: C. scroll crafters.");
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addFeature("Barry (MapleTV): fill book & exchange items for scroll.");
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}
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function writeFeatureTab_Localhostedits() {
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@@ -282,6 +288,7 @@ function writeFeatureTab_Project() {
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addFeature("Remodeled item scripts, properly using NPC dialogs.");
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addFeature("ThreadTracker: runtime tool for deadlock detection.");
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addFeature("Channel, World and Server-wide timer management.");
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addFeature("Developed services as preemptive task scheduler.");
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addFeature("Thoroughly reviewed encapsulation for player stats.");
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addFeature("Heavily reviewed future task management, spawning much less threads and relieving task overload on the TimerManager.");
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}
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@@ -293,7 +300,7 @@ function writeAllFeatures() {
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feature_cursor = [];
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var tabName = (tabs[i]).replace(re, "");
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eval("writeFeatureTab_" + tabName)();
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this["writeFeatureTab_" + tabName]();
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feature_tree.push(feature_cursor);
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}
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@@ -322,7 +329,7 @@ function action(mode, type, selection) {
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status--;
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if (status == 0) {
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var sendStr = "HeavenMS was developed on the timespan of 3 years, based on where Solaxia left. I'm glad to say the development itself had continuously been agraciated by dozens of contributors and cheerers (truly thanks for the trusting vow, guys & gals!).\r\n\r\nTalking about results: many nice features emerged, development aimed to get back the old GMS experience. Now many of these so-long missing features are gracefully presented to you in the shape of this server. Long live MapleStory!!\r\n\r\nThese are the features from #bHeavenMS#k:\r\n\r\n";
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var sendStr = "HeavenMS was developed on the timespan of 4 years, based on where Solaxia left. I'm glad to say the development itself had continuously been agraciated by dozens of contributors and cheerers (truly thanks for the trusting vow, guys & gals!).\r\n\r\nTalking about results: many nice features emerged, development aimed to get back the old GMS experience. Now many of these so-long missing features are gracefully presented to you in the shape of this server. Long live MapleStory!!\r\n\r\nThese are the features from #bHeavenMS#k:\r\n\r\n";
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for(var i = 0; i < tabs.length; i++) {
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sendStr += "#L" + i + "##b" + tabs[i] + "#k#l\r\n";
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}
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