Merge branch 'master' of https://github.com/ronancpl/HeavenMS into credits_update
This commit is contained in:
@@ -31,7 +31,7 @@ var maxMapId = 108010101;
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var eventTime = 20; //20 minutes
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var lobbyRange = [0, 0];
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var lobbyRange = [0, 7];
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||||
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function setLobbyRange() {
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return lobbyRange;
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||||
@@ -31,7 +31,7 @@ var maxMapId = 108010201;
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var eventTime = 20; //20 minutes
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||||
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||||
var lobbyRange = [0, 0];
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||||
var lobbyRange = [0, 7];
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||||
function setLobbyRange() {
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return lobbyRange;
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@@ -33,7 +33,7 @@ var eventMaps = [923010000];
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var eventTime = 5; //5 minutes
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var lobbyRange = [0, 0];
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||||
var lobbyRange = [0, 7];
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function setLobbyRange() {
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return lobbyRange;
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@@ -31,7 +31,7 @@ var maxMapId = 108010501;
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var eventTime = 20; //20 minutes
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var lobbyRange = [0, 0];
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var lobbyRange = [0, 7];
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function setLobbyRange() {
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return lobbyRange;
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@@ -31,7 +31,7 @@ var maxMapId = 108010401;
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var eventTime = 20; //20 minutes
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var lobbyRange = [0, 0];
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var lobbyRange = [0, 7];
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function setLobbyRange() {
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return lobbyRange;
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@@ -31,7 +31,7 @@ var maxMapId = 108010301;
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var eventTime = 20; //20 minutes
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var lobbyRange = [0, 0];
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var lobbyRange = [0, 7];
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function setLobbyRange() {
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return lobbyRange;
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@@ -30,7 +30,7 @@ var maxMapId = 912020000;
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var eventTime = 2; //2 minutes
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var lobbyRange = [0, 0];
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var lobbyRange = [0, 7];
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function setLobbyRange() {
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return lobbyRange;
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@@ -1,185 +0,0 @@
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU Affero General Public License as
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||||
published by the Free Software Foundation version 3 as published by
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||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var exitMap;
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var minPlayers = 3;
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function init() {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function setup(level, lobbyid) {
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exitMap = em.getChannelServer().getMapFactory().getMap(105090800); // <exit>
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var eim = em.newInstance("4jberserk_" + lobbyid);
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eim.setProperty("level", level);
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var mf = eim.getMapFactory();
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var map = mf.getMap(910500200);
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map.addMapTimer(3*60);
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em.schedule("timeOut", 20 * 60000);
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//you can't warp up to the rocks until all rogs are dead, I think?
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eim.setProperty("canWarp","false");
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return eim;
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}
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(910500200);
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player.changeMap(map, map.getPortal(0));
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//TODO: hold time across map changes
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//player.getClient().announce(tools.MaplePacketCreator.getClock(1800));
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}
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function playerDead(eim, player) {
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}
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|
||||
function playerRevive(eim, player) {
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//if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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||||
for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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||||
eim.dispose();
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/*/}
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||||
else { //boot dead player
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// If only 2 players are left, uncompletable:
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var party = eim.getPlayers();
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||||
if (party.size() <= minPlayers) {
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||||
for (var i = 0; i < party.size(); i++) {
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||||
playerExit(eim,party.get(i));
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||||
}
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||||
eim.dispose();
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||||
}
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||||
else
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||||
playerExit(eim, player);
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||||
}*/
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||||
}
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||||
function playerDisconnected(eim, player) {
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//if (eim.isLeader(player)) { //check for party leader
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//boot whole party and end
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
|
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if (party.get(i).equals(player)) {
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||||
removePlayer(eim, player);
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||||
}
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||||
else {
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||||
playerExit(eim, party.get(i));
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||||
}
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||||
}
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||||
eim.dispose();
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||||
/*/}
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else { //boot d/ced player
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// If only 2 players are left, uncompletable:
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var party = eim.getPlayers();
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if (party.size() < minPlayers) {
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim,party.get(i));
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}
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eim.dispose();
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}
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else
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playerExit(eim, player);
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}*/
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}
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||||
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function leftParty(eim, player) {
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||||
// If only 2 players are left, uncompletable:
|
||||
var party = eim.getPlayers();
|
||||
if (true) {
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||||
for (var i = 0; i < party.size(); i++) {
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||||
playerExit(eim,party.get(i));
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||||
}
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||||
eim.dispose();
|
||||
}
|
||||
else
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||||
playerExit(eim, player);
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||||
}
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||||
|
||||
function disbandParty(eim) {
|
||||
//boot whole party and end
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||||
var party = eim.getPlayers();
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||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
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||||
}
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||||
eim.dispose();
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||||
}
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||||
|
||||
function playerUnregistered(eim, player) {}
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|
||||
function playerExit(eim, player) {
|
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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|
||||
//for offline players
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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||||
|
||||
function clearPQ(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {
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eim.setProperty("canWarp","true");
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}
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function cancelSchedule() {}
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function timeOut() {
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var iter = em.getInstances().iterator();
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while (iter.hasNext()) {
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var eim = iter.next();
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if (eim.getPlayerCount() > 0) {
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var pIter = eim.getPlayers().iterator();
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while (pIter.hasNext())
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playerExit(eim, pIter.next());
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}
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eim.dispose();
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}
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||||
}
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||||
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||||
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||||
// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function scheduledTimeout(eim) {}
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function changedLeader(eim, leader) {}
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||||
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@@ -1,155 +0,0 @@
|
||||
/*
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||||
This file is part of the OdinMS Maple Story Server
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||||
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
||||
Matthias Butz <matze@odinms.de>
|
||||
Jan Christian Meyer <vimes@odinms.de>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3 as published by
|
||||
the Free Software Foundation. You may not use, modify or distribute
|
||||
this program under any other version of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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/*
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* @author AngelSL
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*
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||||
* 4th Job Rush Quest.
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* Based on Kerning City PQ script by Stereo
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*/
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var exitMap;
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var minPlayers = 3;
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function init() {}
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||||
|
||||
function monsterValue(eim, mobId) {
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return 1;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
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exitMap = em.getChannelServer().getMapFactory().getMap(105090700); // <exit>
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var eim = em.newInstance("4jrush_" + lobbyid);
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eim.setProperty("level", level);
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||||
var mf = eim.getMapFactory();
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var map = mf.getMap(910500100);
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map.addMapTimer(20*60);
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||||
em.schedule("timeOut", 20 * 60000);
|
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return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
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||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(910500100);
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player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
if (party.get(i).equals(player)) {
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
else {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
// If only 2 players are left, uncompletable:
|
||||
var party = eim.getPlayers();
|
||||
if (true) {
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim,party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
//boot whole party and end
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
|
||||
//for offline players
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
//KPQ does nothing special with winners
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function timeOut() {
|
||||
var iter = em.getInstances().iterator();
|
||||
while (iter.hasNext()) {
|
||||
var eim = iter.next();
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()) {
|
||||
playerExit(eim, pIter.next());
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
@@ -30,7 +30,7 @@ var maxMapId = 912010200;
|
||||
|
||||
var eventTime = 4; //4 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
|
||||
@@ -30,7 +30,7 @@ var maxMapId = 912010200;
|
||||
|
||||
var eventTime = 4; //4 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
|
||||
@@ -31,7 +31,7 @@ var maxMapId = 921110000;
|
||||
|
||||
var eventTime = 3; //3 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
|
||||
@@ -31,7 +31,7 @@ var maxMapId = 914030000;
|
||||
|
||||
var eventTime = 3; //3 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
|
||||
@@ -170,7 +170,7 @@ function playerLeft(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -179,17 +179,12 @@ function changedMap(eim, player, mapid) {
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -198,7 +193,7 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -206,19 +201,9 @@ function playerDisconnected(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
@@ -259,7 +244,8 @@ function monsterKilled(mob, eim) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
|
||||
eim.dispatchUpdateQuestMobCount(bossMobId, entryMap);
|
||||
eim.dispatchRaiseQuestMobCount(bossMobId, entryMap);
|
||||
eim.dispatchRaiseQuestMobCount(9101003, entryMap); // thanks Atoot for noticing quest not getting updated after boss kill
|
||||
mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
|
||||
} else {
|
||||
if(count == 1) {
|
||||
|
||||
@@ -170,7 +170,7 @@ function playerLeft(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -179,17 +179,12 @@ function changedMap(eim, player, mapid) {
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -198,7 +193,7 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -206,19 +201,9 @@ function playerDisconnected(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
@@ -259,7 +244,7 @@ function monsterKilled(mob, eim) {
|
||||
eim.showClearEffect();
|
||||
eim.clearPQ();
|
||||
|
||||
eim.dispatchUpdateQuestMobCount(bossMobId, entryMap);
|
||||
eim.dispatchRaiseQuestMobCount(bossMobId, entryMap);
|
||||
mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
|
||||
} else {
|
||||
if(count == 1) {
|
||||
|
||||
@@ -31,7 +31,7 @@ var maxMapId = 910520000;
|
||||
|
||||
var eventTime = 10; //10 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
|
||||
@@ -241,7 +241,7 @@ function scheduledTimeout(eim) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
@@ -297,7 +297,7 @@ function changedLeader(eim, leader) {}
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
end(eim);
|
||||
@@ -309,7 +309,7 @@ function playerRevive(eim, player) {
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
|
||||
@@ -35,7 +35,7 @@ var maxMapId = 925010300;
|
||||
|
||||
var eventTime = 6; // 6 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
|
||||
@@ -36,7 +36,7 @@ var maxMapId = 922020100;
|
||||
|
||||
var eventTime = 20; // 20 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
|
||||
@@ -24,7 +24,7 @@ function respawn(eim){}
|
||||
|
||||
function playerEntry(eim, player){
|
||||
var cave = eim.getMapInstance(eventMap + 10 * eim.getIntProperty("nex"));
|
||||
player.changeMap(cave);
|
||||
player.changeMap(cave, 1);
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim){
|
||||
|
||||
@@ -105,6 +105,8 @@ function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("Henesys" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("bunnyCake", "0");
|
||||
eim.setProperty("bunnyDamaged", "0");
|
||||
|
||||
eim.getInstanceMap(910010000).resetPQ(level);
|
||||
eim.getInstanceMap(910010000).allowSummonState(false);
|
||||
@@ -243,6 +245,25 @@ function friendlyKilled(mob, eim) {
|
||||
}
|
||||
}
|
||||
|
||||
function friendlyItemDrop(eim, mob) {
|
||||
if (mob.getId() == 9300061) {
|
||||
var cakes = eim.getIntProperty("bunnyCake") + 1;
|
||||
eim.setIntProperty("bunnyCake", cakes);
|
||||
|
||||
mob.getMap().broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "The Moon Bunny made rice cake number " + cakes + "."));
|
||||
}
|
||||
}
|
||||
|
||||
function friendlyDamaged(eim, mob) {
|
||||
if (mob.getId() == 9300061) {
|
||||
var bunnyDamage = eim.getIntProperty("bunnyDamaged") + 1;
|
||||
if (bunnyDamage > 5) {
|
||||
broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "The Moon Bunny is feeling sick. Please protect it so it can make delicious rice cakes."));
|
||||
eim.setIntProperty("bunnyDamaged", 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
@@ -214,7 +214,7 @@ function monsterKilled(mob, eim) {
|
||||
eim.showClearEffect(mob.getMap().getId());
|
||||
eim.clearPQ();
|
||||
|
||||
eim.dispatchUpdateQuestMobCount(8810018, 240060200);
|
||||
eim.dispatchRaiseQuestMobCount(8810018, 240060200);
|
||||
mob.getMap().broadcastHorntailVictory();
|
||||
} else if(isHorntailHead(mob)) {
|
||||
var killed = eim.getIntProperty("defeatedHead");
|
||||
|
||||
@@ -52,7 +52,7 @@ function primeMinisterCheck(eim) {
|
||||
var pIter = map.getAllPlayers().iterator();
|
||||
while (pIter.hasNext()) {
|
||||
var player = pIter.next();
|
||||
if (player.getQuestStatus(2333) == 1 && player.getAbstractPlayerInteraction().getQuestProgress(2333, mobId) == 0) {
|
||||
if (player.getQuestStatus(2333) == 1 && player.getAbstractPlayerInteraction().getQuestProgressInt(2333, mobId) == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ var maxMapId = 914020000;
|
||||
|
||||
var eventTime = 10; // 10 minutes
|
||||
|
||||
var lobbyRange = [0, 0];
|
||||
var lobbyRange = [0, 7];
|
||||
|
||||
function init() {}
|
||||
|
||||
|
||||
@@ -115,7 +115,9 @@ function setup(level, lobbyid) {
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
function afterSetup(eim) {
|
||||
updateGateState(1);
|
||||
}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
@@ -143,7 +145,7 @@ function playerLeft(eim, player) {
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -152,17 +154,12 @@ function changedMap(eim, player, mapid) {
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {
|
||||
var mapid = leader.getMapId();
|
||||
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -171,7 +168,7 @@ function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
@@ -179,19 +176,9 @@ function playerDisconnected(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
playerLeft(eim, player);
|
||||
}
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
end(eim);
|
||||
}
|
||||
}
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
@@ -213,6 +200,7 @@ function giveRandomEventReward(eim, player) {
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
updateGateState(0);
|
||||
}
|
||||
|
||||
function isPapulatus(mob) {
|
||||
@@ -231,5 +219,14 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
function updateGateState(newState) { // thanks Conrad for noticing missing gate update
|
||||
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208001).forceHitReactor(newState);
|
||||
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208002).forceHitReactor(newState);
|
||||
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208003).forceHitReactor(newState);
|
||||
}
|
||||
|
||||
function dispose(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
updateGateState(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ function respawn(eim){}
|
||||
|
||||
function playerEntry(eim, player){
|
||||
var cave = eim.getMapInstance(eventMap);
|
||||
player.changeMap(cave);
|
||||
player.changeMap(cave, 1);
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim){
|
||||
|
||||
211
scripts/event/RescueGaga.js
Normal file
211
scripts/event/RescueGaga.js
Normal file
@@ -0,0 +1,211 @@
|
||||
/**
|
||||
* @author: kevintjuh93
|
||||
* @author: Ronan
|
||||
*/
|
||||
|
||||
importPackage(Packages.tools);
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 1, maxPlayers = 1;
|
||||
var minLevel = 12, maxLevel = 255;
|
||||
var entryMap = 922240000;
|
||||
var exitMap = 922240200;
|
||||
var recruitMap = 922240200;
|
||||
|
||||
var minMapId = 922240000;
|
||||
var maxMapId = 922240100;
|
||||
|
||||
var eventTime = 3; // 3 minutes
|
||||
|
||||
var lobbyRange = [0, 19];
|
||||
|
||||
function init() {
|
||||
setEventRequirements();
|
||||
}
|
||||
|
||||
function setLobbyRange() {
|
||||
return lobbyRange;
|
||||
}
|
||||
|
||||
function setEventRequirements() {
|
||||
var reqStr = "";
|
||||
|
||||
reqStr += "\r\n Number of players: ";
|
||||
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
||||
else reqStr += minPlayers;
|
||||
|
||||
reqStr += "\r\n Level range: ";
|
||||
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
||||
else reqStr += minLevel;
|
||||
|
||||
reqStr += "\r\n Time limit: ";
|
||||
reqStr += eventTime + " minutes";
|
||||
|
||||
em.setProperty("party", reqStr);
|
||||
}
|
||||
|
||||
function setEventExclusives(eim) {
|
||||
var itemSet = [];
|
||||
eim.setExclusiveItems(itemSet);
|
||||
}
|
||||
|
||||
function setEventRewards(eim) {
|
||||
var itemSet, itemQty, evLevel, expStages;
|
||||
|
||||
evLevel = 1; //Rewards at clear PQ
|
||||
itemSet = [];
|
||||
itemQty = [];
|
||||
eim.setEventRewards(evLevel, itemSet, itemQty);
|
||||
|
||||
expStages = []; //bonus exp given on CLEAR stage signal
|
||||
eim.setEventClearStageExp(expStages);
|
||||
}
|
||||
|
||||
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
||||
var eligible = [];
|
||||
var hasLeader = false;
|
||||
|
||||
if(party.size() > 0) {
|
||||
var partyList = party.toArray();
|
||||
|
||||
for(var i = 0; i < party.size(); i++) {
|
||||
var ch = partyList[i];
|
||||
|
||||
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
||||
if(ch.isLeader()) hasLeader = true;
|
||||
eligible.push(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
||||
return eligible;
|
||||
}
|
||||
|
||||
function setup(level, lobbyid) {
|
||||
var eim = em.newInstance("RescueGaga_" + lobbyid);
|
||||
eim.setProperty("level", level);
|
||||
eim.setProperty("stage", "0");
|
||||
eim.setProperty("falls", "0");
|
||||
|
||||
respawnStages(eim);
|
||||
eim.startEventTimer(eventTime * 60000);
|
||||
setEventRewards(eim);
|
||||
setEventExclusives(eim);
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawnStages(eim) {}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
|
||||
player.announce(MaplePacketCreator.showEffect("event/space/start"));
|
||||
player.startMapEffect("Please rescue Gaga within the time limit.", 5120027);
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, 0);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < minMapId || mapid > maxMapId) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
player.changeMap(mapid, 0);
|
||||
player.cancelEffect(2360002);
|
||||
|
||||
end(eim);
|
||||
} else {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
player.changeMap(mapid, 0);
|
||||
player.cancelEffect(2360002);
|
||||
}
|
||||
} else if (mapid == maxMapId) {
|
||||
eim.clearPQ();
|
||||
|
||||
var rgaga = player.getEvents().get("rescueGaga");
|
||||
rgaga.complete();
|
||||
}
|
||||
}
|
||||
|
||||
function afterChangedMap(eim, player, mapid) {
|
||||
if (mapid == minMapId) {
|
||||
player.getAbstractPlayerInteraction().useItem(2360002);//HOORAY <3
|
||||
} else {
|
||||
player.cancelEffect(2360002);
|
||||
}
|
||||
}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function giveRandomEventReward(eim, player) {
|
||||
eim.giveEventReward(player);
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
|
||||
eim.schedule("spawnGrandpaBunny", 10 * 1000);
|
||||
}
|
||||
|
||||
function spawnGrandpaBunny(eim) {
|
||||
eim.spawnNpc(9001105, new java.awt.Point(175, -20), eim.getInstanceMap(maxMapId));
|
||||
}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
@@ -63,7 +63,7 @@ function respawn(eim) {
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var amplifierMap = eim.getMapInstance(entryMap.getId());
|
||||
player.changeMap(amplifierMap);
|
||||
player.changeMap(amplifierMap, 1);
|
||||
eim.schedule("timeOut", timer);
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ function respawn(eim) {
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var amplifierMap = eim.getMapInstance(entryMap.getId());
|
||||
player.changeMap(amplifierMap);
|
||||
player.changeMap(amplifierMap, 1);
|
||||
eim.schedule("timeOut", timer);
|
||||
}
|
||||
|
||||
|
||||
@@ -85,7 +85,9 @@ function setEventRewards(eim) {
|
||||
eim.setEventClearStageMeso(mesoStages);
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
function afterSetup(eim) {
|
||||
updateGateState(1);
|
||||
}
|
||||
|
||||
function setup(channel) {
|
||||
var eim = em.newInstance("Zakum" + channel);
|
||||
@@ -188,6 +190,7 @@ function giveRandomEventReward(eim, player) {
|
||||
function clearPQ(eim) {
|
||||
eim.stopEventTimer();
|
||||
eim.setEventCleared();
|
||||
updateGateState(0);
|
||||
}
|
||||
|
||||
function isZakum(mob) {
|
||||
@@ -209,4 +212,12 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
function updateGateState(newState) { // thanks Conrad for noticing missing gate update
|
||||
em.getChannelServer().getMapFactory().getMap(211042300).getReactorById(2118002).forceHitReactor(newState);
|
||||
}
|
||||
|
||||
function dispose(eim) {
|
||||
if (!eim.isEventCleared()) {
|
||||
updateGateState(0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user