AmoriaPQ + ItemSort fix + revamped GMShop
Implemented AmoriaPQ. Fixed an issue with ItemIdSortHandler where empty vectors given to the sorting module would cause an exception thrown, wiping players inventory items. Thanks to Vcoc, revamped shop data for GMShop (shop id 1337). Mount quest for explorers now uses event script.
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@@ -66,11 +66,11 @@ function action(mode, type, selection){
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cm.getPlayer().removePartyQuestItem("JBQ");
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}
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if(cm.getJobId() / 10 == 41) cm.sendNext("You have officially been anointed as a #bHermit#k from here on out. The skill book introduces a slew of new attacking skills for Hermits using shadows as a way of duplication and replacement, including such skills as #bShadow Meso#k (replacing MP with mesos and attack monsters with the damage based on the amount of mesos thrown) and #bCopy cat#k (creating a shadow that mimics every move, enabling a Hermit to attack a monster as if two Hermits are there). Use those skills to take on the monsters that may have been difficult to conquer before.");
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if(Math.floor(cm.getJobId() / 10) == 41) cm.sendNext("You have officially been anointed as a #bHermit#k from here on out. The skill book introduces a slew of new attacking skills for Hermits using shadows as a way of duplication and replacement, including such skills as #bShadow Meso#k (replacing MP with mesos and attack monsters with the damage based on the amount of mesos thrown) and #bCopy cat#k (creating a shadow that mimics every move, enabling a Hermit to attack a monster as if two Hermits are there). Use those skills to take on the monsters that may have been difficult to conquer before.");
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else cm.sendNext("You have officially been anointed as a #bChief Bandit#k from here on out. One of the new additions to the skill book is a skill called #bBand of Thieves#k, in which you can summon fellow Bandits to attack multiple monsters at once. Chief Bandits can also utilize mesos in numerous ways, from attacking monsters (#bMeso Explosion#k, which explodes the mesos on the ground), to defending yourself (#bMeso Guard#k, which decreases the weapon damage).");
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} else if (status == 3) {
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cm.sendNextPrev("I've also given you some SP and AP; this should get you started. You have now become a powerful, powerful thief, indeed. Remember, though, that the real world will be awaiting your arrival with even tougher obstavles to overcome. Once you feel like you cannot train yourself to reach a higher place, then, and only then, come see me. I'll be here waiting.");
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cm.sendNextPrev("I've also given you some SP and AP; this should get you started. You have now become a powerful, powerful thief, indeed. Remember, though, that the real world will be awaiting your arrival with even tougher obstacles to overcome. Once you feel like you cannot train yourself to reach a higher place, then, and only then, come see me. I'll be here waiting.");
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}
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}else if (actionx["Physical"]){
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if (status == 0)
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