Slot Max & Wind Walk fix + reviewed scripted portals

Fixed slotMax function caching up dirtied player data.
Fixed many portals not supposed to warp players to "random spawnpoints".
Fixed Wind Walk not being cancellable by attacking.
This commit is contained in:
ronancpl
2017-11-03 17:06:48 -02:00
parent 64af2cfa00
commit 1fead59c57
145 changed files with 3139 additions and 2726 deletions

View File

@@ -14,7 +14,7 @@ function start(mode, type, selection) {
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
else {
//if(status == 0){
qm.sendOk("Really? It's an urgent matter, so if you have some time, please see me.");
qm.dispose();
@@ -23,8 +23,8 @@ function start(mode, type, selection) {
//qm.sendNext("Okay. In that case, I'll just give you the routes to the Kingdom of Mushroom. #bNear the west entrance of Henesys,#k you'll find an #bempty house#k. Enter the house, and turn left to enter#b<Themed Dungeon : Mushroom Castle>#k. That's the entrance to the Kingdom of Mushroom. There's not much time!");
//qm.forceStartQuest();
//return;
}
}
}
}
//}
if(status == 0)
qm.sendAcceptDecline("Now that you have made the job advancement, you look like you're ready for this. I have something I'd like to ask you for help. Are you willing to listen?");
@@ -47,7 +47,7 @@ function end(mode, type, selection) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.dispose();
qm.dispose();
return;
}
}