Boss Rush PQ Rewarding System + minor patches
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched issues regarding "no apparent party leader" after party leader disconnects and reconnects.
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@@ -531,7 +531,7 @@ public class AbstractPlayerInteraction {
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if(getParty() == null)
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return false;
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return getParty().getLeader().equals(getPlayer().getMPC());
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return getParty().getLeaderId() == getPlayer().getId();
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}
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public void givePartyItems(int id, short quantity, List<MapleCharacter> party) {
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