Boss Rush PQ Rewarding System + minor patches

Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched
issues regarding "no apparent party leader" after party leader
disconnects and reconnects.
This commit is contained in:
ronancpl
2017-04-29 12:05:26 -03:00
parent 7942dde1a1
commit 1d8caff63f
35 changed files with 644 additions and 391 deletions

View File

@@ -37,6 +37,7 @@ public class ServerConstants {
public static final boolean USE_REFRESH_RANK_MOVE = true;
public static final int MAX_AP = 999;
public static final int MAX_EVENT_LEVELS = 8; //event has different levels of rewarding system
public static final long BLOCK_DUEY_RACE_COND = (long)(0.5 * 1000);
public static final long PET_LOOT_UPON_ATTACK = (long)(0.7 * 1000); //time the pet must wait before trying to pick items up.
@@ -57,8 +58,7 @@ public class ServerConstants {
public static final double PET_AUTOHP_RATIO = 0.99; //will automatically consume potions until given ratio of the MaxHP/MaxMP is reached.
public static final double PET_AUTOMP_RATIO = 0.99;
//Should bosses really use 1HP,1MP attacks in dojo?
public static final boolean USE_DEADLY_DOJO = false;
public static final boolean USE_DEADLY_DOJO = false; //Should bosses really use 1HP,1MP attacks in dojo?
//Rates
public static final int EXP_RATE = 10;