Boss Rush PQ Rewarding System + minor patches
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched issues regarding "no apparent party leader" after party leader disconnects and reconnects.
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@@ -37,6 +37,7 @@ public class ServerConstants {
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public static final boolean USE_REFRESH_RANK_MOVE = true;
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public static final int MAX_AP = 999;
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public static final int MAX_EVENT_LEVELS = 8; //event has different levels of rewarding system
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public static final long BLOCK_DUEY_RACE_COND = (long)(0.5 * 1000);
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public static final long PET_LOOT_UPON_ATTACK = (long)(0.7 * 1000); //time the pet must wait before trying to pick items up.
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@@ -57,8 +58,7 @@ public class ServerConstants {
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public static final double PET_AUTOHP_RATIO = 0.99; //will automatically consume potions until given ratio of the MaxHP/MaxMP is reached.
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public static final double PET_AUTOMP_RATIO = 0.99;
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//Should bosses really use 1HP,1MP attacks in dojo?
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public static final boolean USE_DEADLY_DOJO = false;
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public static final boolean USE_DEADLY_DOJO = false; //Should bosses really use 1HP,1MP attacks in dojo?
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//Rates
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public static final int EXP_RATE = 10;
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