Boss Rush PQ Rewarding System + minor patches
Introducing BRPQ rewarding system (KPQ/LPQ clear-like) and patched issues regarding "no apparent party leader" after party leader disconnects and reconnects.
This commit is contained in:
@@ -803,10 +803,12 @@ public class MapleClient {
|
||||
if (messengerid > 0) {
|
||||
worlda.leaveMessenger(messengerid, chrm);
|
||||
}
|
||||
/* if (fid > 0) {
|
||||
final MapleFamily family = worlda.getFamily(fid);
|
||||
family.
|
||||
}*/
|
||||
/*
|
||||
if (fid > 0) {
|
||||
final MapleFamily family = worlda.getFamily(fid);
|
||||
family.
|
||||
}
|
||||
*/
|
||||
for (MapleQuestStatus status : player.getStartedQuests()) { //This is for those quests that you have to stay logged in for a certain amount of time
|
||||
MapleQuest quest = status.getQuest();
|
||||
if (quest.getTimeLimit() > 0) {
|
||||
|
||||
Reference in New Issue
Block a user