Rename and clean up MapleInventory
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@@ -22,8 +22,8 @@
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package server;
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import client.*;
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import client.inventory.Inventory;
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import client.inventory.Item;
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import client.inventory.MapleInventory;
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import client.inventory.MapleInventoryType;
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import client.inventory.manipulator.MapleInventoryManipulator;
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import client.status.MonsterStatus;
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@@ -940,7 +940,7 @@ public class MapleStatEffect {
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if (isShadowClaw()) {
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short projectileConsume = this.getBulletConsume(); // noticed by shavit
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MapleInventory use = applyto.getInventory(MapleInventoryType.USE);
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Inventory use = applyto.getInventory(MapleInventoryType.USE);
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use.lockInventory();
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try {
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Item projectile = null;
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