Implemented Orbis PQ.
This commit is contained in:
ronancpl
2017-06-11 00:12:11 -03:00
parent dbac58e871
commit 1afbac2429
142 changed files with 2600 additions and 539 deletions

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@@ -1,294 +1,248 @@
/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
/**
* @author: Ronan
* @event: Orbis PQ
*/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
var isPq = true;
var minPlayers = 5, maxPlayers = 6;
var minLevel = 51, maxLevel = 70;
var entryMap = 920010000;
var exitMap = 920011200;
var recruitMap = 200080101;
var clearMap = 920011300;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
var minMapId = 920010000;
var maxMapId = 920011300;
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
THIS FILE WAS MADE BY JVLAPLE. REMOVING THIS NOTICE MEANS YOU CAN'T USE THIS SCRIPT OR ANY OTHER SCRIPT PROVIDED BY JVLAPLE.
*/
var eventTime = 45; // 45 minutes
/*
* @Author Jvlaple
*
* Orbis Party Quest
*/
importPackage(java.lang);
importPackage(Packages.world);
importPackage(Packages.client);
importPackage(Packages.server.maps);
importPackage(Packages.server.life);
importPackage(Packages.scripting.npc);
var exitMap;
var instanceId;
var minPlayers = 1;
var lobbyRange = [0, 0];
function init() {
instanceId = 1;
setEventRequirements();
}
function monsterValue(eim, mobId) {
return 1;
function setLobbyRange() {
return lobbyRange;
}
function setup() {
instanceId = em.getChannelServer().getInstanceId();
exitMap = em.getChannelServer().getMapFactory().getMap(920011200); //Teh exit map :) <---------t
var instanceName = "OrbisPQ" + instanceId;
var eim = em.newInstance(instanceName);
var mf = eim.getMapFactory();
em.getChannelServer().addInstanceId();
var map = mf.getMap(920010000);//wutt
//map.shuffleReactors();
// eim.addMapInstance(920010000,map);
//var firstPortal = eim.getMapInstance(920010000).getPortal("in00");
//firstPortal.setScriptName("hontale_BtoB1");
//Fuck this timer
//eim.setProperty("bulbWay", 0);
//Define all Maps and PortalScripts
var centerMap = eim.getMapInstance(920010100);
centerMap.getPortal(13).setScriptName("orbisPQSealedRoom");
centerMap.getPortal(4).setScriptName("orbisPQWalkway");
centerMap.getPortal(12).setScriptName("orbisPQStorage");
centerMap.getPortal(5).setScriptName("orbisPQLobby");
centerMap.getPortal(14).setScriptName("orbisPQOnTheWayUp");
centerMap.getPortal(15).setScriptName("orbisPQLounge");
centerMap.getPortal(16).setScriptName("orbisPQRoomOfDarkness");
var walkwayMap = eim.getMapInstance(920010200);
var storageMap = eim.getMapInstance(920010300);
var lobbyMap = eim.getMapInstance(920010400);
var sealedRoomMap = eim.getMapInstance(920010500);
var loungeMap = eim.getMapInstance(920010600);
var onTheWayUpMap = eim.getMapInstance(920010700);
var bossMap = eim.getMapInstance(920010800);
var jailMap = eim.getMapInstance(920010900);
var roomOfDarknessMap = eim.getMapInstance(920011000);
var bonusMap = eim.getMapInstance(920011100);
var endMap = eim.getMapInstance(920011300);
walkwayMap.getPortal(13).setScriptName("orbisPQWalkwayExit");
storageMap.getPortal(1).setScriptName("orbisPQStorageExit");
lobbyMap.getPortal(8).setScriptName("orbisPQLobbyExit");
sealedRoomMap.getPortal(3).setScriptName("orbisPQSRExit");
loungeMap.getPortal(17).setScriptName("orbisPQLoungeExit");
onTheWayUpMap.getPortal(23).setScriptName("orbisPQOnTheWayUpExit");
bossMap.getPortal(1).setScriptName("orbisPQGardenExit");
roomOfDarknessMap.getPortal(1).setScriptName("orbisPQRoomOfDarknessExit");
//-->Fuck we are done with portals -.-
eim.setProperty("killedCellions", "0");
eim.setProperty("papaSpawned", "no");
em.schedule("timeOut", 60 * 60000);
em.schedule("broadcastClock", 1500);
eim.setProperty("entryTimestamp",System.currentTimeMillis() + (60 * 60000));
return eim;
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001044, 4001045, 4001046, 4001047, 4001048, 4001049, 4001050, 4001051, 4001052, 4001053, 4001054, 4001055, 4001056, 4001057, 4001058, 4001059, 4001060, 4001061, 4001062, 4001063];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102015, 1102016, 1102017, 1102018, 1102021, 1102022, 1102023, 1102024, 1102084, 1102085, 1102086, 1032019, 1032020, 1032021, 1032014, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006, 2210000, 2210001, 2210002, 2070006, 2070005, 2070007, 2070004, 2061003, 2060003, 2060004, 2061004, 2100000, 2100001, 2100002, 2100003, 2100004, 2100005];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 100, 100, 15, 80, 5, 25, 20, 20, 25, 20, 15, 10, 45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 10, 15, 15, 15, 15, 15, 15, 10, 10, 15, 15, 15, 15, 15, 5, 5, 5, 1, 1, 1, 1, 2000, 2000, 2000, 2000, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Orbis" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStg7", -1);
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg7_c", 0);
eim.setProperty("statusStgBonus", 0);
eim.getInstanceMap(920010000).resetPQ(level);
eim.getInstanceMap(920010100).resetPQ(level);
eim.getInstanceMap(920010200).resetPQ(level);
eim.getInstanceMap(920010300).resetPQ(level);
eim.getInstanceMap(920010400).resetPQ(level);
eim.getInstanceMap(920010500).resetPQ(level);
eim.getInstanceMap(920010600).resetPQ(level);
eim.getInstanceMap(920010601).resetPQ(level);
eim.getInstanceMap(920010602).resetPQ(level);
eim.getInstanceMap(920010603).resetPQ(level);
eim.getInstanceMap(920010604).resetPQ(level);
eim.getInstanceMap(920010700).resetPQ(level);
eim.getInstanceMap(920010800).resetPQ(level);
eim.getInstanceMap(920010900).resetPQ(level);
eim.getInstanceMap(920010910).resetPQ(level);
eim.getInstanceMap(920010911).resetPQ(level);
eim.getInstanceMap(920010912).resetPQ(level);
eim.getInstanceMap(920010920).resetPQ(level);
eim.getInstanceMap(920010921).resetPQ(level);
eim.getInstanceMap(920010922).resetPQ(level);
eim.getInstanceMap(920010930).resetPQ(level);
eim.getInstanceMap(920010931).resetPQ(level);
eim.getInstanceMap(920010932).resetPQ(level);
eim.getInstanceMap(920011000).resetPQ(level);
eim.getInstanceMap(920011100).resetPQ(level);
eim.getInstanceMap(920011200).resetPQ(level);
eim.getInstanceMap(920011300).resetPQ(level);
respawnStages(eim);
var d = new Date();
eim.getInstanceMap(920010400).getReactorByName("music").setEventState(d.getDay());
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {
var rnd = Math.floor(Math.random() * 4);
eim.applyEventPlayersItemBuff(2022090 + rnd);
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(920010000);
player.changeMap(map, map.getPortal(0));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock((Long.parseLong(eim.getProperty("entryTimestamp")) - System.currentTimeMillis()) / 1000));
var texttt = "Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect #b20#k Magic Clouds and bring them back to me. Right now, you'll only see me as a tiny, flickering light."
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getNPCTalk(2013001, /*(byte)*/ 0, texttt, "00 00"));
//player.getClient().getSession().write(net.sf.odinms.scripting.npc.NPCScriptManager.dispose(eim.getClient()));
//THE CLOCK IS SHIT
//player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(1800));
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
var texttt = "Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect #b20#k Magic Clouds and bring them back to me. Right now, you'll only see me as a tiny, flickering light.";
player.getClient().getSession().write(Packages.tools.MaplePacketCreator.getNPCTalk(2013001, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
}
function playerDead(eim, player) {
}
function playerRevive(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
function scheduledTimeout(eim) {
if(eim.getIntProperty("statusStg8") == 1) {
eim.warpEventTeam(920011300);
}
eim.dispose();
}
else { //boot dead player
// If only 5 players are left, uncompletable:
var party = eim.getPlayers();
if (party.size() <= minPlayers) {
for (var i = 0; i < party.size(); i++) {
playerExit(eim,party.get(i));
}
eim.dispose();
else {
end(eim);
}
else
playerExit(eim, player);
}
}
function playerDisconnected(eim, player) {
if (eim.isLeader(player)) { //check for party leader
//PWN THE PARTY (KICK OUT)
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
}
else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
else { //KICK THE D/CED CUNT
// If only 5 players are left, uncompletable:
var party = eim.getPlayers();
if (party.size() < minPlayers) {
for (var i = 0; i < party.size(); i++) {
playerExit(eim,party.get(i));
}
eim.dispose();
}
else
playerExit(eim, player);
}
}
function leftParty(eim, player) {
// If only 5 players are left, uncompletable:
var party = eim.getPlayers();
if (party.size() <= minPlayers) {
for (var i = 0; i < party.size(); i++) {
playerExit(eim,party.get(i));
}
eim.dispose();
}
else
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.cancelAllBuffs(); //We don't want people going out with wonky blessing >=(
player.changeMap(exitMap, exitMap.getPortal(0));
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
//Those offline cuntts
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
// W00t! Bonus!!
var iter = eim.getPlayers().iterator();
var bonusMap = eim.getMapInstance(920011100);
while (iter.hasNext()) {
var player = iter.next();
player.changeMap(bonusMap, bonusMap.getPortal(0));
eim.setProperty("entryTimestamp",System.currentTimeMillis() + (1 * 60000));
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock(60));
}
eim.schedule("finish", 60000)
}
function finish(eim) {
var dMap = eim.getMapInstance(920011300);
var iter = eim.getPlayers().iterator();
while (iter.hasNext()) {
var player = iter.next();
eim.unregisterPlayer(player);
player.changeMap(dMap, dMap.getPortal(0));
}
eim.dispose();
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {} //Open Portal? o.O
function allMonstersDead(eim) {}
function cancelSchedule() {
}
function cancelSchedule() {}
function timeOut() {
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerExit(eim, pIter.next());
}
}
eim.dispose();
}
}
function dispose(eim) {}
function playerClocks(eim, player) {
if (player.getMap().hasTimer() == false){
player.getClient().getSession().write(net.sf.odinms.tools.MaplePacketCreator.getClock((Long.parseLong(eim.getProperty("entryTimestamp")) - System.currentTimeMillis()) / 1000));
//player.getMap().setTimer(true);
}
}
function playerTimer(eim, player) {
if (player.getMap().hasTimer() == false) {
player.getMap().setTimer(true);
}
}
function broadcastClock(eim, player) {
//var party = eim.getPlayers();
var iter = em.getInstances().iterator();
while (iter.hasNext()) {
var eim = iter.next();
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
playerClocks(eim, pIter.next());
}
}
//em.schedule("broadcastClock", 1600);
}
// for (var kkl = 0; kkl < party.size(); kkl++) {
// party.get(kkl).getMap().setTimer(true);
// }
var iterr = em.getInstances().iterator();
while (iterr.hasNext()) {
var eim = iterr.next();
if (eim.getPlayerCount() > 0) {
var pIterr = eim.getPlayers().iterator();
while (pIterr.hasNext()) {
//playerClocks(eim, pIter.next());
playerTimer(eim, pIterr.next());
}
}
//em.schedule("broadcastClock", 1600);
}
em.schedule("broadcastClock", 1600);
}
function dispose() {
}