Rename and clean up MapleStatEffect

This commit is contained in:
P0nk
2021-09-09 22:51:02 +02:00
parent ca4bcd80d1
commit 18e1f6c50b
21 changed files with 225 additions and 231 deletions

View File

@@ -54,7 +54,7 @@ import net.server.world.World;
import scripting.event.EventInstanceManager;
import scripting.map.MapScriptManager;
import server.ItemInformationProvider;
import server.MapleStatEffect;
import server.StatEffect;
import server.TimerManager;
import server.events.gm.*;
import server.life.*;
@@ -1401,7 +1401,7 @@ public class MapleMap {
for (MapObject mmo : this.getPlayers()) {
Character character = (Character) mmo;
if (character.isAlive()) {
MapleStatEffect statEffect = mii.getItemEffect(buff);
StatEffect statEffect = mii.getItemEffect(buff);
character.sendPacket(PacketCreator.showOwnBuffEffect(buff, 1));
broadcastMessage(character, PacketCreator.showBuffEffect(character.getId(), buff, 1), false);
statEffect.applyTo(character);
@@ -2535,7 +2535,7 @@ public class MapleMap {
}
}
MapleStatEffect summonStat = chr.getStatForBuff(BuffStat.SUMMON);
StatEffect summonStat = chr.getStatForBuff(BuffStat.SUMMON);
if (summonStat != null) {
Summon summon = chr.getSummonByKey(summonStat.getSourceId());
summon.setPosition(chr.getPosition());

View File

@@ -27,7 +27,7 @@ import client.Skill;
import client.SkillFactory;
import constants.skills.*;
import net.packet.Packet;
import server.MapleStatEffect;
import server.StatEffect;
import server.life.MobSkill;
import server.life.Monster;
import tools.PacketCreator;
@@ -41,7 +41,7 @@ public class Mist extends AbstractMapObject {
private final Rectangle mistPosition;
private Character owner = null;
private Monster mob = null;
private MapleStatEffect source;
private StatEffect source;
private MobSkill skill;
private final boolean isMobMist;
private boolean isPoisonMist;
@@ -58,7 +58,7 @@ public class Mist extends AbstractMapObject {
skillDelay = 0;
}
public Mist(Rectangle mistPosition, Character owner, MapleStatEffect source) {
public Mist(Rectangle mistPosition, Character owner, StatEffect source) {
this.mistPosition = mistPosition;
this.owner = owner;
this.source = source;