Rename and clean up MapleStatEffect
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@@ -37,7 +37,7 @@ import net.server.world.PartyCharacter;
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import scripting.AbstractPlayerInteraction;
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import scripting.event.scheduler.EventScriptScheduler;
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import server.ItemInformationProvider;
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import server.MapleStatEffect;
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import server.StatEffect;
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import server.ThreadManager;
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import server.TimerManager;
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import server.expeditions.Expedition;
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@@ -144,7 +144,7 @@ public class EventInstanceManager {
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public void applyEventPlayersItemBuff(int itemId) {
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List<Character> players = getPlayerList();
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MapleStatEffect mse = ItemInformationProvider.getInstance().getItemEffect(itemId);
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StatEffect mse = ItemInformationProvider.getInstance().getItemEffect(itemId);
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if(mse != null) {
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for (Character player: players) {
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@@ -162,7 +162,7 @@ public class EventInstanceManager {
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Skill skill = SkillFactory.getSkill(skillId);
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if(skill != null) {
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MapleStatEffect mse = skill.getEffect(Math.min(skillLv, skill.getMaxLevel()));
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StatEffect mse = skill.getEffect(Math.min(skillLv, skill.getMaxLevel()));
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if(mse != null) {
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for (Character player: players) {
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mse.applyTo(player);
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@@ -364,7 +364,7 @@ public class NPCConversationManager extends AbstractPlayerInteraction {
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return GameConstants.getJobName(id);
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}
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public MapleStatEffect getItemEffect(int itemId) {
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public StatEffect getItemEffect(int itemId) {
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return ItemInformationProvider.getInstance().getItemEffect(itemId);
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}
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