Rename and clean up MapleStatEffect
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@@ -33,7 +33,7 @@ import client.status.MonsterStatusEffect;
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import constants.skills.Outlaw;
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import net.packet.InPacket;
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import server.ItemInformationProvider;
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import server.MapleStatEffect;
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import server.StatEffect;
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import server.life.Monster;
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import server.life.MonsterInformationProvider;
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import server.maps.Summon;
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@@ -82,7 +82,7 @@ public final class SummonDamageHandler extends AbstractDealDamageHandler {
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return;
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}
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Skill summonSkill = SkillFactory.getSkill(summon.getSkill());
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MapleStatEffect summonEffect = summonSkill.getEffect(summon.getSkillLevel());
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StatEffect summonEffect = summonSkill.getEffect(summon.getSkillLevel());
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p.skip(4);
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List<SummonAttackEntry> allDamage = new ArrayList<>();
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byte direction = p.readByte();
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@@ -127,7 +127,7 @@ public final class SummonDamageHandler extends AbstractDealDamageHandler {
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}
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}
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private static int calcMaxDamage(MapleStatEffect summonEffect, Character player, boolean magic) {
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private static int calcMaxDamage(StatEffect summonEffect, Character player, boolean magic) {
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double maxDamage;
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if (magic) {
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