Rename and clean up MapleStatEffect

This commit is contained in:
P0nk
2021-09-09 22:51:02 +02:00
parent ca4bcd80d1
commit 18e1f6c50b
21 changed files with 225 additions and 231 deletions

View File

@@ -30,7 +30,7 @@ import constants.skills.*;
import net.AbstractPacketHandler;
import net.packet.InPacket;
import net.server.Server;
import server.MapleStatEffect;
import server.StatEffect;
import server.life.Monster;
import tools.PacketCreator;
@@ -69,13 +69,13 @@ public final class SpecialMoveHandler extends AbstractPacketHandler {
}
if (skillLevel == 0 || skillLevel != __skillLevel) return;
MapleStatEffect effect = skill.getEffect(skillLevel);
StatEffect effect = skill.getEffect(skillLevel);
if (effect.getCooldown() > 0) {
if (chr.skillIsCooling(skillid)) {
return;
} else if (skillid != Corsair.BATTLE_SHIP) {
int cooldownTime = effect.getCooldown();
if(MapleStatEffect.isHerosWill(skillid) && YamlConfig.config.server.USE_FAST_REUSE_HERO_WILL) {
if(StatEffect.isHerosWill(skillid) && YamlConfig.config.server.USE_FAST_REUSE_HERO_WILL) {
cooldownTime /= 60;
}
@@ -107,7 +107,7 @@ public final class SpecialMoveHandler extends AbstractPacketHandler {
return;
} else if (skillid == Brawler.MP_RECOVERY) {// MP Recovery
Skill s = SkillFactory.getSkill(skillid);
MapleStatEffect ef = s.getEffect(chr.getSkillLevel(s));
StatEffect ef = s.getEffect(chr.getSkillLevel(s));
int lose = chr.safeAddHP(-1 * (chr.getCurrentMaxHp() / ef.getX()));
int gain = -lose * (ef.getY() / 100);