Rename and clean up MapleStatEffect
This commit is contained in:
@@ -30,7 +30,7 @@ import constants.skills.*;
|
||||
import net.AbstractPacketHandler;
|
||||
import net.packet.InPacket;
|
||||
import net.server.Server;
|
||||
import server.MapleStatEffect;
|
||||
import server.StatEffect;
|
||||
import server.life.Monster;
|
||||
import tools.PacketCreator;
|
||||
|
||||
@@ -69,13 +69,13 @@ public final class SpecialMoveHandler extends AbstractPacketHandler {
|
||||
}
|
||||
if (skillLevel == 0 || skillLevel != __skillLevel) return;
|
||||
|
||||
MapleStatEffect effect = skill.getEffect(skillLevel);
|
||||
StatEffect effect = skill.getEffect(skillLevel);
|
||||
if (effect.getCooldown() > 0) {
|
||||
if (chr.skillIsCooling(skillid)) {
|
||||
return;
|
||||
} else if (skillid != Corsair.BATTLE_SHIP) {
|
||||
int cooldownTime = effect.getCooldown();
|
||||
if(MapleStatEffect.isHerosWill(skillid) && YamlConfig.config.server.USE_FAST_REUSE_HERO_WILL) {
|
||||
if(StatEffect.isHerosWill(skillid) && YamlConfig.config.server.USE_FAST_REUSE_HERO_WILL) {
|
||||
cooldownTime /= 60;
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ public final class SpecialMoveHandler extends AbstractPacketHandler {
|
||||
return;
|
||||
} else if (skillid == Brawler.MP_RECOVERY) {// MP Recovery
|
||||
Skill s = SkillFactory.getSkill(skillid);
|
||||
MapleStatEffect ef = s.getEffect(chr.getSkillLevel(s));
|
||||
StatEffect ef = s.getEffect(chr.getSkillLevel(s));
|
||||
|
||||
int lose = chr.safeAddHP(-1 * (chr.getCurrentMaxHp() / ef.getX()));
|
||||
int gain = -lose * (ef.getY() / 100);
|
||||
|
||||
Reference in New Issue
Block a user