Rename and clean up MapleStatEffect

This commit is contained in:
P0nk
2021-09-09 22:51:02 +02:00
parent ca4bcd80d1
commit 18e1f6c50b
21 changed files with 225 additions and 231 deletions

View File

@@ -35,7 +35,7 @@ import constants.skills.*;
import net.packet.InPacket;
import net.packet.Packet;
import server.ItemInformationProvider;
import server.MapleStatEffect;
import server.StatEffect;
import tools.PacketCreator;
import tools.Randomizer;
@@ -98,7 +98,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
short slot = -1;
int projectile = 0;
short bulletCount = 1;
MapleStatEffect effect = null;
StatEffect effect = null;
if (attack.skill != 0) {
effect = attack.getAttackEffect(chr, null);
bulletCount = effect.getBulletCount();
@@ -205,7 +205,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
if (attack.skill != 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;