Rename and clean up MapleStatEffect
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@@ -35,7 +35,7 @@ import constants.skills.*;
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import net.packet.InPacket;
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import net.packet.Packet;
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import server.ItemInformationProvider;
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import server.MapleStatEffect;
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import server.StatEffect;
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import tools.PacketCreator;
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import tools.Randomizer;
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@@ -98,7 +98,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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short slot = -1;
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int projectile = 0;
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short bulletCount = 1;
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MapleStatEffect effect = null;
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StatEffect effect = null;
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if (attack.skill != 0) {
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effect = attack.getAttackEffect(chr, null);
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bulletCount = effect.getBulletCount();
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@@ -205,7 +205,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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if (attack.skill != 0) {
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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