Rename and clean up MapleStatEffect

This commit is contained in:
P0nk
2021-09-09 22:51:02 +02:00
parent ca4bcd80d1
commit 18e1f6c50b
21 changed files with 225 additions and 231 deletions

View File

@@ -31,7 +31,7 @@ import constants.skills.FPArchMage;
import constants.skills.ILArchMage;
import net.packet.InPacket;
import net.packet.Packet;
import server.MapleStatEffect;
import server.StatEffect;
import tools.PacketCreator;
public final class MagicDamageHandler extends AbstractDealDamageHandler {
@@ -64,9 +64,9 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
Packet packet = PacketCreator.magicAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
chr.getMap().broadcastMessage(chr, packet, false, true);
MapleStatEffect effect = attack.getAttackEffect(chr, null);
StatEffect effect = attack.getAttackEffect(chr, null);
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;