Rename and clean up MapleStatEffect
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@@ -31,7 +31,7 @@ import constants.skills.FPArchMage;
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import constants.skills.ILArchMage;
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import net.packet.InPacket;
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import net.packet.Packet;
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import server.MapleStatEffect;
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import server.StatEffect;
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import tools.PacketCreator;
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public final class MagicDamageHandler extends AbstractDealDamageHandler {
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@@ -64,9 +64,9 @@ public final class MagicDamageHandler extends AbstractDealDamageHandler {
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Packet packet = PacketCreator.magicAttack(chr, attack.skill, attack.skilllevel, attack.stance, attack.numAttackedAndDamage, attack.allDamage, charge, attack.speed, attack.direction, attack.display);
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chr.getMap().broadcastMessage(chr, packet, false, true);
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MapleStatEffect effect = attack.getAttackEffect(chr, null);
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StatEffect effect = attack.getAttackEffect(chr, null);
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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