Rename and clean up MapleStatEffect
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@@ -27,7 +27,7 @@ import config.YamlConfig;
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import constants.game.GameConstants;
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import constants.skills.*;
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import net.packet.InPacket;
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import server.MapleStatEffect;
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import server.StatEffect;
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import tools.PacketCreator;
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import tools.Pair;
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@@ -78,7 +78,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
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Skill combo = SkillFactory.getSkill(oid);
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Skill advcombo = SkillFactory.getSkill(advcomboid);
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MapleStatEffect ceffect;
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StatEffect ceffect;
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int advComboSkillLevel = chr.getSkillLevel(advcombo);
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if (advComboSkillLevel > 0) {
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ceffect = advcombo.getEffect(advComboSkillLevel);
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@@ -151,7 +151,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
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c.sendPacket(PacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
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} else if (attack.skill > 0) {
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Skill skill = SkillFactory.getSkill(attack.skill);
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MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
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if (effect_.getCooldown() > 0) {
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if (chr.skillIsCooling(attack.skill)) {
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return;
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