Rename and clean up MapleStatEffect

This commit is contained in:
P0nk
2021-09-09 22:51:02 +02:00
parent ca4bcd80d1
commit 18e1f6c50b
21 changed files with 225 additions and 231 deletions

View File

@@ -27,7 +27,7 @@ import config.YamlConfig;
import constants.game.GameConstants;
import constants.skills.*;
import net.packet.InPacket;
import server.MapleStatEffect;
import server.StatEffect;
import tools.PacketCreator;
import tools.Pair;
@@ -78,7 +78,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
Skill combo = SkillFactory.getSkill(oid);
Skill advcombo = SkillFactory.getSkill(advcomboid);
MapleStatEffect ceffect;
StatEffect ceffect;
int advComboSkillLevel = chr.getSkillLevel(advcombo);
if (advComboSkillLevel > 0) {
ceffect = advcombo.getEffect(advComboSkillLevel);
@@ -151,7 +151,7 @@ public final class CloseRangeDamageHandler extends AbstractDealDamageHandler {
c.sendPacket(PacketCreator.serverNotice(5, "As you used the secret skill, your energy bar has been reset."));
} else if (attack.skill > 0) {
Skill skill = SkillFactory.getSkill(attack.skill);
MapleStatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
StatEffect effect_ = skill.getEffect(chr.getSkillLevel(skill));
if (effect_.getCooldown() > 0) {
if (chr.skillIsCooling(attack.skill)) {
return;