Autoassigner patch

Fixed autoassigner handler not reading the client's packet properly when using USE_SERVER_AUTOASSIGNER = false.
Updated questid for some drops on the DB.
Added scripts for some quests on the Aran's Full Swing skill questline.
This commit is contained in:
ronancpl
2018-04-18 13:35:42 -03:00
parent 6a63f9d95e
commit 134c34fa58
15 changed files with 256 additions and 70 deletions

View File

@@ -57,7 +57,7 @@ public class ServerConstants {
public static final boolean USE_PARTY_FOR_STARTERS = true; //Players level 10 or below can create/invite other players on the given level range.
public static final boolean USE_AUTOBAN = false; //Commands the server to detect infractors automatically.
public static final boolean USE_AUTOSAVE = true; //Enables server autosaving feature (saves characters to DB each 1 hour).
public static final boolean USE_SERVER_AUTOASSIGNER = true; //Server-builtin autoassigner, uses algorithm based on distributing AP accordingly with required secondary stat on equipments.
public static final boolean USE_SERVER_AUTOASSIGNER = true; //HeavenMS-builtin autoassigner, uses algorithm based on distributing AP accordingly with required secondary stat on equipments.
public static final boolean USE_REFRESH_RANK_MOVE = true;
public static final boolean USE_ENFORCE_HPMP_SWAP = false; //Forces players to reuse stats (via AP Resetting) located on HP/MP pool only inside the HP/MP stats.
public static final boolean USE_ENFORCE_MOB_LEVEL_RANGE = true; //Players N levels below the killed mob will gain no experience from defeating it.