Commands overhaul + Selective loot + Antimulticlient Coordinator

Completely overhauled commands layout, each command splitted in Java classes.
Optimized "ranks" command, no more calling the DB to get ranking info.
Implemented a mechanic where mobs only spawns loots that are visible/collectable by the player's party.
Implemented a server flag which sets whether explorers, cygnus and legends are allowed to share the cash shop inventory or not.
Implemented support for dynamic server rates at bootup. Rates can now be assigned at the configuration.ini file.
Devised the anti-multiclient login coordinator feature. Besides multiclient attempts by the same machine, it also prevents unauthorized login attempts into an account.
Fixed PQ instances being forcefully closed even when party leader reassignment upon logout is available.
Fixed mob statis not concurrently protected.
This commit is contained in:
ronancpl
2018-08-28 14:12:00 -03:00
parent b5c6831129
commit 132f286391
210 changed files with 10518 additions and 3851 deletions

View File

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/*
This file is part of the HeavenMS MapleStory Server, commands OdinMS-based
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
@Author: Arthur L - Refactored command content into modules
*/
package client.command.commands.v4;
import client.command.Command;
import client.MapleClient;
import client.MapleCharacter;
import client.inventory.Equip;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import client.inventory.manipulator.MapleInventoryManipulator;
import constants.ItemConstants;
import server.MapleItemInformationProvider;
public class ProItemCommand extends Command {
{
setDescription("");
}
@Override
public void execute(MapleClient c, String[] params) {
MapleCharacter player = c.getPlayer();
if (params.length < 2) {
player.yellowMessage("Syntax: !proitem <itemid> <statvalue>");
return;
}
int itemid = Integer.parseInt(params[0]);
short multiply = Short.parseShort(params[1]);
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
MapleInventoryType type = ItemConstants.getInventoryType(itemid);
if (type.equals(MapleInventoryType.EQUIP)) {
Item it = ii.getEquipById(itemid);
it.setOwner(player.getName());
hardsetItemStats((Equip) it, multiply);
MapleInventoryManipulator.addFromDrop(c, it);
} else {
player.dropMessage(6, "Make sure it's an equippable item.");
}
}
private static void hardsetItemStats(Equip equip, short stat) {
equip.setStr(stat);
equip.setDex(stat);
equip.setInt(stat);
equip.setLuk(stat);
equip.setMatk(stat);
equip.setWatk(stat);
equip.setAcc(stat);
equip.setAvoid(stat);
equip.setJump(stat);
equip.setSpeed(stat);
equip.setWdef(stat);
equip.setMdef(stat);
equip.setHp(stat);
equip.setMp(stat);
byte flag = equip.getFlag();
flag |= ItemConstants.UNTRADEABLE;
equip.setFlag(flag);
}
}