Fix NPE when custom code changes a player's HP (#458)
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@@ -8605,8 +8605,9 @@ public class MapleCharacter extends AbstractMapleCharacterObject {
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}
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}
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};
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map.registerCharacterStatUpdate(r);
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if (map != null) {
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map.registerCharacterStatUpdate(r);
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}
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}
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private Pair<MapleStat, Integer> calcHpRatioUpdate(int newHp, int oldHp) {
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