Improved item & drop-point checking + Dojo fixes + Duey revamp

Fixed some issues with items being dropped sometimes out-of-reach and in a weird way.
Improved item checking function, now looking up one-of-a-kind items properly.
Fixed some issues with dojo skills and possible exploits in dojo progression.
Improved Duey, now displaying better info to players.
This commit is contained in:
ronancpl
2018-01-03 18:45:56 -02:00
parent 012f965f6a
commit 1190513d0c
69 changed files with 781 additions and 423 deletions

View File

@@ -560,27 +560,28 @@ public class MapleMap {
return new Pair(getRoundedCoordinate(angle), Integer.valueOf((int)distn));
}
private void dropFromMonster(final MapleCharacter chr, final MapleMonster mob) {
if (mob.dropsDisabled() || !dropsOn) {
return;
private static void sortDropEntries(List<MonsterDropEntry> from, List<MonsterDropEntry> item, List<MonsterDropEntry> quest) {
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for(MonsterDropEntry mde : from) {
if(mde.itemId == 0 || !ii.isQuestItem(mde.itemId)) {
item.add(mde);
} else {
quest.add(mde);
}
}
final MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
final byte droptype = (byte) (mob.getStats().isExplosiveReward() ? 3 : mob.getStats().isFfaLoot() ? 2 : chr.getParty() != null ? 1 : 0);
final int mobpos = mob.getPosition().x;
int chRate = chr.getDropRate();
Item idrop;
byte d = 1;
Point pos = new Point(0, mob.getPosition().y);
MonsterStatusEffect stati = mob.getStati(MonsterStatus.SHOWDOWN);
if (stati != null) {
chRate *= (stati.getStati().get(MonsterStatus.SHOWDOWN).doubleValue() / 100.0 + 1.0);
}
private byte dropItemsFromMonsterOnMap(List<MonsterDropEntry> dropEntry, Point pos, byte d, int chRate, byte droptype, int mobpos, MapleCharacter chr, MapleMonster mob) {
if(dropEntry.isEmpty()) {
return d;
}
final MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
final List<MonsterDropEntry> dropEntry = new ArrayList<>(mi.retrieveDrop(mob.getId()));
Collections.shuffle(dropEntry);
Item idrop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (final MonsterDropEntry de : dropEntry) {
if (Randomizer.nextInt(999999) < de.chance * chRate) {
if (droptype == 3) {
@@ -611,8 +612,16 @@ public class MapleMap {
d++;
}
}
final List<MonsterGlobalDropEntry> globalEntry = mi.getGlobalDrop();
// Global Drops
return d;
}
private byte dropGlobalItemsFromMonsterOnMap(List<MonsterGlobalDropEntry> globalEntry, Point pos, byte d, byte droptype, int mobpos, MapleCharacter chr, MapleMonster mob) {
Collections.shuffle(globalEntry);
Item idrop;
MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
for (final MonsterGlobalDropEntry de : globalEntry) {
if (Randomizer.nextInt(999999) < de.chance) {
if (droptype == 3) {
@@ -631,6 +640,40 @@ public class MapleMap {
}
}
}
return d;
}
private void dropFromMonster(final MapleCharacter chr, final MapleMonster mob) {
if (mob.dropsDisabled() || !dropsOn) {
return;
}
final byte droptype = (byte) (mob.getStats().isExplosiveReward() ? 3 : mob.getStats().isFfaLoot() ? 2 : chr.getParty() != null ? 1 : 0);
final int mobpos = mob.getPosition().x;
int chRate = chr.getDropRate();
byte d = 1;
Point pos = new Point(0, mob.getPosition().y);
MonsterStatusEffect stati = mob.getStati(MonsterStatus.SHOWDOWN);
if (stati != null) {
chRate *= (stati.getStati().get(MonsterStatus.SHOWDOWN).doubleValue() / 100.0 + 1.0);
}
final MapleMonsterInformationProvider mi = MapleMonsterInformationProvider.getInstance();
final List<MonsterDropEntry> dropEntry = new ArrayList<>();
final List<MonsterDropEntry> questEntry = new ArrayList<>();
sortDropEntries(mi.retrieveDrop(mob.getId()), dropEntry, questEntry);
// Normal Drops
d = dropItemsFromMonsterOnMap(dropEntry, pos, d, chRate, droptype, mobpos, chr, mob);
// Global Drops
final List<MonsterGlobalDropEntry> globalEntry = mi.getGlobalDrop();
d = dropGlobalItemsFromMonsterOnMap(globalEntry, pos, d, droptype, mobpos, chr, mob);
// Quest Drops
dropItemsFromMonsterOnMap(questEntry, pos, d, chRate, droptype, mobpos, chr, mob);
}
public void dropFromReactor(final MapleCharacter chr, final MapleReactor reactor, Item drop, Point dropPos, short questid) {
@@ -1852,7 +1895,7 @@ public class MapleMap {
final Item drop;
int randomedId = list.get(i);
if (ii.getInventoryType(randomedId) != MapleInventoryType.EQUIP) {
if (ItemConstants.getInventoryType(randomedId) != MapleInventoryType.EQUIP) {
drop = new Item(randomedId, (short) 0, (short) (rnd.nextInt(copies) + minCopies));
} else {
drop = ii.randomizeStats((Equip) ii.getEquipById(randomedId));
@@ -2567,7 +2610,7 @@ public class MapleMap {
}
public void setMapPointBoundings(int px, int py, int h, int w) {
mapArea.setBounds(px + 7, py, w - 14, h);
mapArea.setBounds(px + 45, py, w - 90, h);
}
public void setMapLineBoundings(int vrTop, int vrBottom, int vrLeft, int vrRight) {